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Colorado River Surface Texture Glitch


C4RN1F3XX

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Hi,

 

when reaching the east side of the map, I got nicely introduced to this glitch which makes the whole Colorado River surface invisible/transparent and far-out landscape textures glitching.

 

in this picture you can see the glitch:

https://imgur.com/a/kLHiqIr

 

 

This also happens with an unmodded fresh install (including new .inis)

 

this is my load order (fully managed by LOOT):

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
oHUD.esm
FCOMaster.esm
YUP - NPC Fixes (Base Game + All DLC).esp
The Mod Configuration Menu.esp
DarNifiedUINV.esp
Better Pickup Prompt.esp
Uncut Wasteland.esp
FCO - NPC Changes.esp
FCO - Russell.esp
WMIMNV.esp
HeroinZero Weapon Fixes.esp
M16Family Sight View2011-11-19.esp
EVE FNV - ALL DLC.esp
Unofficial Patch Plus.esp
ThrowableFixes.esp
Clean-QuickSave.esp
The Weapon Mod Menu.esp
Clarity.esp
Quick Grenade Hotkey.esp
WeightlessAmmo.esp
Conelrad 640-1240.esp
FCO - OHSB NPC Edits.esp
Universal Item Sorter.esp
Hardcore (Refined Rates).esp
NaturalWaters.esp

merged.esp

 

 

 

Does soemone know how to fix this?

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Those are VWD/LOD textures. Even when you add only DLCs, you are changing the "load order" of the "quads" built up for the vanilla game. Please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen.

-Dubious-

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Those are VWD/LOD textures. Even when you add only DLCs, you are changing the "load order" of the "quads" built up for the vanilla game. Please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen.

 

-Dubious-

 

when using the normal meshes bat of the FNV version of TES4LL, this is what the window puts out:

 

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\TES4LL>tes4ll makenormalmaps be_silent level3 level2 level1 level0 crop_ws c_dxt1 overwritelods z_val=1.0 logfile=tes4ll_normalmaps.log _gamemode=FalloutNV _worldspace=WastelandNV _worldspaceid=894758 _worldspaceidhex=000DA726 ini\tes4ll\tes4ll_all.mpb
Landscape LOD generator
Written by gruftikus@github
V5.14, 23.12.2015
***********************
1 [info] Flag: makenormalmaps
2 [info] Flag: be_silent
3 [info] Flag: level3
4 [info] Flag: level2
5 [info] Flag: level1
6 [info] Flag: level0
7 [info] Flag: crop_ws
8 [info] Flag: c_dxt1
9 [info] Flag: overwritelods
10 [info] Flag: z_val=1.0
11 [info] Flag: logfile=tes4ll_normalmaps.log
12 [info] Flag: _gamemode=FalloutNV
13 [info] Flag: _worldspace=WastelandNV
14 [info] Flag: _worldspaceid=894758
15 [info] Flag: _worldspaceidhex=000DA726
16 [info] Batchfile: ini\tes4ll\tes4ll_all.mpb
17 [info] ****** Go into batch mode in [tes4ll] ******
18 [Command] LogFile -filename="tes4ll_normalmaps.log"
19 [Command] SetFlag -name="silent" -value="-silent"
20 [Command] SetFlag -name="back_red" -value="0.36"
21 [Command] SetFlag -name="back_green" -value="0.35"
22 [Command] SetFlag -name="back_blue" -value="0.30"
23 [Command] SetFlag -name="filter_red" -value="1.0"
24 [Command] SetFlag -name="filter_green" -value="1.0"
25 [Command] SetFlag -name="filter_blue" -value="1.0"
26 [Command] SetFlag -name="pedestaldiff" -value="300"
27 [Command] SetFlag -name="_datadir" -value="Data"
28 [Command] ParseModList -cd
29 [info] Game path is: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\
30 [Command] ParseModList: change directory path to C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\
31 [info] Appdata path is: C:\Users\Kevin\AppData\Local
32 [info] 0 plugins will be used
33 [Command] SetFlag -name="_tmpdir" -value="C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\\Data\tes4ll.tmp"
34 [Command] SetFlag -name="_quad_levels" -value="4"
35 [Command] SetFlag -name="dds_format" -value="DXT1"
36 [Command] SetFlag -name="minheight" -value="-10000"
37 [Command] SetFlag -name="defaultheight" -value="-2500"
38 [Command] SetFlag -name="_defaultheight" -value="-2500"
39 [Command] SetFlag -name="waterminheight" -value="-2300"
40 [Command] SetFlag -name="_waterdefaultheight" -value="-2300"
41 [Echo] Found lodsettings in C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\Fallout - Misc.bsa
42 [Command] ImportMapFromModlist -autooffset -x1=-262144 -y1=-262144 -x2=262144 -y2=262144

Please close this window

 

 

 

i guess that's not how it is supposed to look, right?

Also, the log file is empty after running the batch file.

 

after that, using FNVLodGen, generating LODs for ALL worldspaces and adding them in a 7z via MO, added some more details, but the water surface is still missing while the texture glitch also didn't get fixed.

 

Literally the entire Colorado River water is missing over the whole map. i can see the loaded grid squares inside the water when using TCL to float over it. I don't think it is a problem with the LODs.

https://imgur.com/LCQjASZ

you can clearly see the loaded grid squares in this screenshot, and the distant LOD of the hills seems to be just fine. it's only glitching out where the water should be.

 

 

EDIT:

I got TES4LL to run as intended.

It also did change something, namely the stretched out glitched textures are gone. BUT instead it now looks like this:

https://imgur.com/a/ChrS0rg

Water still missing, same for unloaded grids INSIDE of the river.

Edited by C4RN1F3XX
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1. You have the game installed under the "C:\Program Files (x86)" folder tree. This will cause you problems. Please see the "Installing Games on Windows Vista+" article in my signature.

 

2. Are you running a "post processor" such as ENB or SweetFX? If so, please see the 'Issue: ENB Transparency/Translucency problem' entry in the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

3. If not using a "post processor", try changing "Water displacement" in the game options.

 

-Dubious-

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