C4RN1F3XX Posted July 11, 2018 Share Posted July 11, 2018 Hi, when reaching the east side of the map, I got nicely introduced to this glitch which makes the whole Colorado River surface invisible/transparent and far-out landscape textures glitching. in this picture you can see the glitch:https://imgur.com/a/kLHiqIr This also happens with an unmodded fresh install (including new .inis) this is my load order (fully managed by LOOT): FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmoHUD.esmFCOMaster.esmYUP - NPC Fixes (Base Game + All DLC).espThe Mod Configuration Menu.espDarNifiedUINV.espBetter Pickup Prompt.espUncut Wasteland.espFCO - NPC Changes.espFCO - Russell.espWMIMNV.espHeroinZero Weapon Fixes.espM16Family Sight View2011-11-19.espEVE FNV - ALL DLC.espUnofficial Patch Plus.espThrowableFixes.espClean-QuickSave.espThe Weapon Mod Menu.espClarity.espQuick Grenade Hotkey.espWeightlessAmmo.espConelrad 640-1240.espFCO - OHSB NPC Edits.espUniversal Item Sorter.espHardcore (Refined Rates).espNaturalWaters.espmerged.esp Does soemone know how to fix this? Link to comment Share on other sites More sharing options...
dubiousintent Posted July 11, 2018 Share Posted July 11, 2018 Those are VWD/LOD textures. Even when you add only DLCs, you are changing the "load order" of the "quads" built up for the vanilla game. Please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen. -Dubious- Link to comment Share on other sites More sharing options...
C4RN1F3XX Posted July 11, 2018 Author Share Posted July 11, 2018 (edited) Those are VWD/LOD textures. Even when you add only DLCs, you are changing the "load order" of the "quads" built up for the vanilla game. Please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen. -Dubious- when using the normal meshes bat of the FNV version of TES4LL, this is what the window puts out: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\TES4LL>tes4ll makenormalmaps be_silent level3 level2 level1 level0 crop_ws c_dxt1 overwritelods z_val=1.0 logfile=tes4ll_normalmaps.log _gamemode=FalloutNV _worldspace=WastelandNV _worldspaceid=894758 _worldspaceidhex=000DA726 ini\tes4ll\tes4ll_all.mpbLandscape LOD generatorWritten by gruftikus@githubV5.14, 23.12.2015***********************1 [info] Flag: makenormalmaps2 [info] Flag: be_silent3 [info] Flag: level34 [info] Flag: level25 [info] Flag: level16 [info] Flag: level07 [info] Flag: crop_ws8 [info] Flag: c_dxt19 [info] Flag: overwritelods10 [info] Flag: z_val=1.011 [info] Flag: logfile=tes4ll_normalmaps.log12 [info] Flag: _gamemode=FalloutNV13 [info] Flag: _worldspace=WastelandNV14 [info] Flag: _worldspaceid=89475815 [info] Flag: _worldspaceidhex=000DA72616 [info] Batchfile: ini\tes4ll\tes4ll_all.mpb17 [info] ****** Go into batch mode in [tes4ll] ******18 [Command] LogFile -filename="tes4ll_normalmaps.log"19 [Command] SetFlag -name="silent" -value="-silent"20 [Command] SetFlag -name="back_red" -value="0.36"21 [Command] SetFlag -name="back_green" -value="0.35"22 [Command] SetFlag -name="back_blue" -value="0.30"23 [Command] SetFlag -name="filter_red" -value="1.0"24 [Command] SetFlag -name="filter_green" -value="1.0"25 [Command] SetFlag -name="filter_blue" -value="1.0"26 [Command] SetFlag -name="pedestaldiff" -value="300"27 [Command] SetFlag -name="_datadir" -value="Data"28 [Command] ParseModList -cd29 [info] Game path is: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\30 [Command] ParseModList: change directory path to C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\31 [info] Appdata path is: C:\Users\Kevin\AppData\Local32 [info] 0 plugins will be used33 [Command] SetFlag -name="_tmpdir" -value="C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\\Data\tes4ll.tmp"34 [Command] SetFlag -name="_quad_levels" -value="4"35 [Command] SetFlag -name="dds_format" -value="DXT1"36 [Command] SetFlag -name="minheight" -value="-10000"37 [Command] SetFlag -name="defaultheight" -value="-2500"38 [Command] SetFlag -name="_defaultheight" -value="-2500"39 [Command] SetFlag -name="waterminheight" -value="-2300"40 [Command] SetFlag -name="_waterdefaultheight" -value="-2300"41 [Echo] Found lodsettings in C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\Fallout - Misc.bsa42 [Command] ImportMapFromModlist -autooffset -x1=-262144 -y1=-262144 -x2=262144 -y2=262144Please close this window i guess that's not how it is supposed to look, right? Also, the log file is empty after running the batch file. after that, using FNVLodGen, generating LODs for ALL worldspaces and adding them in a 7z via MO, added some more details, but the water surface is still missing while the texture glitch also didn't get fixed. Literally the entire Colorado River water is missing over the whole map. i can see the loaded grid squares inside the water when using TCL to float over it. I don't think it is a problem with the LODs.https://imgur.com/LCQjASZyou can clearly see the loaded grid squares in this screenshot, and the distant LOD of the hills seems to be just fine. it's only glitching out where the water should be. EDIT:I got TES4LL to run as intended.It also did change something, namely the stretched out glitched textures are gone. BUT instead it now looks like this:https://imgur.com/a/ChrS0rgWater still missing, same for unloaded grids INSIDE of the river. Edited July 11, 2018 by C4RN1F3XX Link to comment Share on other sites More sharing options...
dubiousintent Posted July 11, 2018 Share Posted July 11, 2018 1. You have the game installed under the "C:\Program Files (x86)" folder tree. This will cause you problems. Please see the "Installing Games on Windows Vista+" article in my signature. 2. Are you running a "post processor" such as ENB or SweetFX? If so, please see the 'Issue: ENB Transparency/Translucency problem' entry in the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. 3. If not using a "post processor", try changing "Water displacement" in the game options. -Dubious- Link to comment Share on other sites More sharing options...
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