EPDGaffney Posted July 13, 2018 Share Posted July 13, 2018 Then running that script (frequently) on the power armours should do it. Probably should be done on entering every cell or something. I'll have a think. need to go for now. Link to comment Share on other sites More sharing options...
Nightstrom Posted July 13, 2018 Author Share Posted July 13, 2018 Alright buddy, thanks a lot again for the help. Have a good night. Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 14, 2018 Share Posted July 14, 2018 I thought about it and I imagine the weapons are going to be in the wrong places, but you can test with that function and evaluate what it does. If it's not satisfactory, honestly, the best route is making new replacer models for the different power armours. The game wouldn't treat them as scaled and they'd be bulky. Easily the cleanest choice. Link to comment Share on other sites More sharing options...
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