Sable17 Posted July 12, 2018 Share Posted July 12, 2018 I'm wanting to cobble together a simpler survival mode for myself. I've got very basic hunger, thirst, and sleep needs all scripted, but I'm thinking I want cold survival as well. Since Frostfall SE has some lingering issues (and is much fancier than I want), that leaves me with Survival Mode. The CC Survival Mode has a lot of bulk that I'm not interested in, so I fired up xEdit and stripped it all out. I've left all the cold elements and it's related scripting. It seems to be running well in-game. All heat sources are detected as normal, and the day/night cold transitions are working. Now, I've never done this before with any mod so I'm concerned that I'm committing a novice mistake; that it's common knowledge that stripping out features you don't want from a mod wont work that simply, and I just never got that memo. Any advice or anecdotes? (Disclaimer: Obviously this is for personal use, not something I'm wanting to release.) Link to comment Share on other sites More sharing options...
Deathawaits4 Posted July 12, 2018 Share Posted July 12, 2018 Stripping out stuff from a mod is relatively simple. The survival mod is built pretty modular as i can see. None of the features reference eachother too much. The thing you have to watch out for are references. If something you deleted is referenced by the stuff you left in, it will propably cause issues. If that is not the case nothing will happen. All you can do now is test it all out and fix stuff when proplems occur. That is propably how everyone does it when they moddify mods from different users. Link to comment Share on other sites More sharing options...
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