JWGamimg75 Posted July 12, 2018 Share Posted July 12, 2018 (edited) I am needing help with an idea that involves a shout/voice power that will summon a total of 3 actors at once on the the 3rd shout -- basically work much like the Howl of the Pack but with custom, humanoid followers/NPCs. I already have the shout/words of power/magic effect/spells setup and that’s all working fine with no issue. Don’t need help there. How I want it to work:WORD1 summons ACTOR1 (unsummons any other summoning)This currently works no problemWORD2 summons ACTOR2 (WORD1 actor unsummons)This currently works no problemWORD3 summons ACTOR1 + ACTOR2 + ACTOR3 (WORD1 + WORD2 actors unsummons) Like I said, WORD1 and WORD2 all work as they should -- that was easy, both actors were placed as the "associated item" of a conjuration magic effect linked to the spell that the shout/WOPs are linked to. The issue is WORD3. So in the basic script I use below: Scriptname SCRIPTNAME extends ACTIVEMAGICEFFECT ActorBase Property ACTOR1 AUTO ActorBase Property ACTOR2 AUTO ActorBase Property ACTOR3 AUTO ObjectReference NPC1 ObjectReference NPC2 ObjectReference NPC3 EVENT OnEffectStart(Actor akTarget, Actor akCaster) NPC1 = Game.GetPlayer().PlaceActorAtMe(ACTOR1) NPC2 = Game.GetPlayer().PlaceActorAtMe(ACTOR2) NPC3 = Game.GetPlayer().PlaceActorAtMe(ACTOR3) EndEVENT EVENT OnEffectFinish(Actor akTarget, Actor akCaster) NPC1.DisableNoWait() NPC2.DisableNoWait() NPC3.DisableNoWait() EndEVENT WORD3 in my shout is correctly linked to a spell that is then linked to the magic effect that has the script above, the properties in the script are correctly assigned.WORD3 summons ACTOR1, ACTOR2, and ACTOR3, however they:Don’t follow me they just stand there,Don’t attack when I’m in combat with someone,Basically they behave like a companion you can talk to (ie. Talk Karliah) versus a summoned single creature or single actor that will have the "....'s Karliah", which is what I want -- this works when it's just an individual but with the script above, it's a no-goI did try replacing an actor with a summonable creature and the creature behaved as normalI have already tried various Archetypes on the magic effect to:Command Summoned; Result = Nothing summons I got this to work but it works just like the Summoned Creature result belowScript; Result = Nothing summonsSummoned Creature; Result = they summon at my location (I guess because it’s a "PlaceAtMe") but they don’t follow, don't attack (if I’m in distress) -- they don't behave like normal conjurations where they just follow you and fight with you.Any ideas? Thanks for any friendly guidance! Edited July 13, 2018 by justinglen75 Link to comment Share on other sites More sharing options...
Shivzz0119 Posted August 11, 2018 Share Posted August 11, 2018 Hi I don't know if you're still working on this, but I saw it unanswered. What I would have done, is simply create 3 magic effects. One to summon each actor. Make sure that when you make these actors add them to the PlayerFaction, so they're treated as an ally and use a script like SetActorTeammate to perform this. Create a spell/power and add all 3 effects to it. Link to comment Share on other sites More sharing options...
JWGamimg75 Posted August 12, 2018 Author Share Posted August 12, 2018 Hello! Thanks for the suggestion. I'll certainly try it out. I just gave up on it -- tried some other methods. One of those methods involved creating a modified "twin souls" perk to allow for three (the special perk is gained when the shout is learned: onread) summons at a time however when I used the 3rd word of the shout, 2 of the 3 characters would die where summoned. <Facepalm> Your suggestions give me some hope so thanks, appreciate it! Hi I don't know if you're still working on this, but I saw it unanswered. What I would have done, is simply create 3 magic effects. One to summon each actor. Make sure that when you make these actors add them to the PlayerFaction, so they're treated as an ally and use a script like SetActorTeammate to perform this. Create a spell/power and add all 3 effects to it. Link to comment Share on other sites More sharing options...
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