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About load order... need some help


chaosscz

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Hello nexus comunity ! I know if i have lot of mods in game it will be highly unstable. So can somebody experienced with this help me with load order some suggestions etc.. iam using Loot to sort my load order but i still think its not right can somebody please at least try to help me? thanks

 

Here it is :

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 ClimatesOfTamriel.esm
7 7 RSkyrimChildren.esm
8 8 HighResTexturePack01.esp
9 9 HighResTexturePack02.esp
10 a HighResTexturePack03.esp
11 b brawlbug-plugin.esp
12 c Serana.esp
13 d EnhancedLightsandFX.esp
14 e AOS.esp
15 f Thundering Shouts.esp
16 10 Chesko_WearableLantern.esp
17 11 Dead Body Collision.esp
18 12 Rebirth Monster.esp
19 13 ImmersiveSpells.esp
20 14 SabreFurBag.esp
21 15 RaceMenu.esp
22 16 RaceMenuPlugin.esp
23 17 RaceMenuOverlays.esp
24 18 UIExtensions.esp
25 19 SkyUI.esp
26 1a iHUD.esp
27 1b Eyepatch.esp
28 1c FS_EveningStar.esp
29 1d Hothtrooper44_Armor_Ecksstra.esp
30 1e Northgirl.esp
31 1f Pauldrons.esp
32 20 Skyrim Knights.esp
33 21 SnowWhite Crown.esp
34 22 Dr_BandolierDG.esp
35 23 DeadlyDragons.esp
36 24 Headtracking.esp
37 25 Proper Aiming.esp
38 26 RealisticHumanoidMovementSpeed.esp
39 27 dD - Enhanced Blood Main.esp
40 28 dD-Dragonborn-Dawnguard-EBT Patch.esp
41 29 dD-Larger Splatter Size.esp
42 2a dD-Reduced Wound Size.esp
43 2b SummerSolstheim.esp
44 2c Tamriel Reloaded HD.esp
45 2d ELFX - Exteriors.esp
46 2e JKs Skyrim.esp
47 2f Tamriel Reloaded Flora.esp
48 30 VoluptuousGrasses.esp
49 31 RealisticWaterTwo.esp
50 32 Relationship Dialogue Overhaul.esp
51 33 Obsidian Mountain Fogs For LE.esp
52 34 SoS - The Wilds.esp
53 35 SoS - Civilization.esp
54 36 SoS - The Dungeons.esp
55 37 FS_UltimateAssortment.esp
56 38 ClimatesOfTamriel-Dawnguard-Patch.esp
57 39 ClimatesOfTamriel-Interiors-Warm.esp
58 3a ClimatesOfTamriel-Nights-Level-1.esp
59 3b Candlespell.esp
60 3c WeatherMaster.esp
61 3d Duel - Combat Realism.esp
62 3e The Dance of Death - Ultimate Edition.esp
63 3f ABT - Faster Arrows Improved +100%.esp
64 40 ABT - Faster Bolts Improved +100%.esp
65 41 ABT - Increased Bolts Damage (Vanilla) +150%.esp
66 42 Feminine Females.esp
67 43 AOS2_SoS_CoT Patch.esp
68 44 ELFX - Weathers.esp
69 45 Hothtrooper44_ArmorCompilation.esp
70 46 Guard Dialogue Overhaul.esp
71 47 SolstheimSkies.esp
72 48 ClimatesOfTamriel-Dragonborn-Patch.esp
73 49 SoS - The Wilds-PatchCoT.esp
74 4a SoS - Civilization-PatchCoT.esp
75 4b BattleAftermath.esp
76 4c Immersive Encounters.esp
77 4d HammetDungeons.esp
78 4e Imperial Legion - Riverwood.esp
79 4f Inigo.esp
80 50 AmazingFollowerTweaks.esp
81 51 Immersive Weapons.esp
82 52 TorchArrow-Dawnguard.esp
83 53 SMIM-Merged-All.esp
84 54 RealisticWaterTwo - Waves.esp
85 55 RDO - AFT v1.66 Patch.esp
86 56 The Huntsman.esp
87 57 Immersive Horses.esp
88 58 Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp
89 59 Unique Grasses_clippingfixer.esp
90 5a Lanterns Of Skyrim - Around Cities_bright.esp
91 5b RealisticWaterTwo - Dragonborn.esp
92 5c JKs Markarth.esp
93 5d Stoop Vlindrel Hall.esp
94 5e Immersive Citizens - AI Overhaul Lite.esp
95 5f KvHarborside.esp
96 60 Populated Imperials Stormcloaks Battles.esp
97 61 EmbersHD.esp
98 62 Faction Crossbows.esp
99 63 Dr_Bandolier.esp
100 64 BandolierForNPCMasterFile.esp
101 65 BandolierForNPCs.esp
102 66 BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp
103 67 ABT - Increased Progressive Damage (Vanilla) +150%.esp
104 68 Skill Config.esp
105 69 dD-No Spinning Death Animation.esp
106 6a TheEyesOfBeauty.esp
107 6b Valerica.esp
108 6c dD - Realistic Ragdoll Force - Realistic.esp
109 6d RealisticWaterTwo - Waves - Dawnguard.esp
110 6e RealisticWaterTwo - Dawnguard.esp
111 6f RSChildren.esp
112 70 KS Hairdo's.esp
113 71 TrueStorms.esp
114 72 TrueStorms-ClimatesOfTamriel.esp
115 73 Isharas_AestheticBoltQuiver.esp
116 74 Immersive Horses - Hearthfire Patch.esp
117 75 EbonyValkyrie.esp
118 76 ABQ_FC_Patch.esp
119 77 MidnightBreed.esp
120 78 Katarina.esp
121 79 CraftingSupplies_AIO_ALL.esp
122 7a Remodeled Armor.esp
123 7b InigoMCM.esp
124 7c GuardAnimationsGDO.esp
125 7d ArmyReforms.esp
126 7e AOS2_RealisticWaterTwo Patch.esp
127 7f AOS2_DD Patch.esp
128 80 AOS2_TrueStorms Patch.esp
129 81 AOS2_GDO Patch.esp
130 82 SeranaDialogEdit.esp
131 83 Grass Field.esp
132 84 Unique Grasses.esp
133 85 AOS2_EBT Patch.esp
134 86 LightMossHall.esp
135 87 LustmordVampireArmor.esp
136 88 ValkyrieSwordShield.esp
137 89 Real Clouds.esp
138 8a WondersofWeather.esp
139 8b ObsidiantheFierySabreCat.esp
140 8c Neithteam Warpaint.esp
141 8d AddItemMenu2.esp
142 8e TheCleaner.esp
143 8f KitmakerGear.esp
144 90 Skyrim Knights - Guard Armor Add-On.esp
145 91 Perfect Legionnaire - Troops Re-equipment.esp
146 92 RaceMenuMorphsCBBE.esp
147 93 StormWrathLightning.esp
148 94 Khajiit_Eyes_Extended.esp
149 95 ELFXEnhancer.esp
150 96 ASIS-Dependency.esp

Edited by chaosscz
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Load ordering is not my strong point, but I see a couple of Lanterns of Skyrim entries (patches?) but I don't see Lanterns of Skyrim itself, which I think is usually up top.

 

Also, I know some of the mods which affect navmesh will conflict with immersive citizens, and have to be loaded after it to avoid navmesh issues. If you're crashing in a certain area, you might see what other mods affect it and try loading them after immersive citizens.

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Load ordering is not my strong point, but I see a couple of Lanterns of Skyrim entries (patches?) but I don't see Lanterns of Skyrim itself, which I think is usually up top.

 

Also, I know some of the mods which affect navmesh will conflict with immersive citizens, and have to be loaded after it to avoid navmesh issues. If you're crashing in a certain area, you might see what other mods affect it and try loading them after immersive citizens.

Thank you for response. I dont know about that lanterns maybe it have more master files? never had problems with that mod itself or crashes in places where lanterns are or by using them thats fine but by navmesh mods you mean mods like SMIM?? place them under immersive citizens?

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I mean mods that change the course over which NPCs can walk. For example, if you have any of Arthmoor's village and town expansions, where they add extra houses and change the navmesh that NPCs use to walk, they would need to load after Immersive Citizens, to avoid conflicts. Not sure, of your mods, if you have anything to concern that or not.

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A couple of things; you should not use ELFX-Weathers.esp with another weather mod, Dance of Death is outdated and no longer supported, you should use Violens instead. If you are going to use the High Res. Texture packs I would download and install the Unofficial patch for them. Are you using LOOT to sort your load order?

 

LOOT is a very good tool to sort your load order, however it is not infallible always remember to read the mod authors description on the mod page thoroughly and use any suggestions the author has as to load order and installation.

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