Nopkar Posted May 23, 2012 Share Posted May 23, 2012 So, i've never had a computer to run games like New vegas or skyrim, and now here i am with this conglomerate of mods I think are just fantastic. And now I have CTD's, they appear 10 min or so into the game, usually around an inventory move in/out. open the pip boy, crash, put on an item (TG's armors for example) crash etc etc etc. [X] FalloutNV.esm[X] HonestHearts.esm[X] CaravanPack.esm[X] ClassicPack.esm[X] DeadMoney.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] Caliber.esm[X] CaliberXgunrunners.esm[X] CaliberXhonesthearts.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Rebalance.esp[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] oHUD.esm[X] AWorldOfPain(Preview).esm[X] Lucky38Suite_Reloaded.esm[X] More Perks.esm[X] More Perks for Dead Money.esm[X] More Perks for Honest Hearts.esm[X] More Perks for Old World Blues.esm[X] MoMod.esm[X] Brahmin Bess.esm[ ] FNVEnhancedShaders - AA-DOF Enable.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] DarNifiedUINV.esp[ ] NewVegasBountiesII.esp[X] The Mod Configuration Menu.esp[X] WeaponModsExpanded.esp[X] WMX-DeadMoney.esp[X] WMX-GunRunnersArsenal.esp[X] WMX-HonestHearts.esp[X] WMX-LonesomeRoad.esp[X] WMX-ModernWeapons.esp[X] WMX-MW-GRA.esp[X] WMX-OldWorldBlues.esp[X] WMX-PreOrderPackCaravan.esp[X] WMX-PreOrderPackClassic.esp[X] WMX-PreOrderPackMercenary.esp[X] WMX-PreOrderPackTribal.esp[X] Project Nevada - WMX.esp[X] Vurt's WFO.esp[X] FlashlightNVSE.esp[X] EVE FNV.esp[X] AWOPDeadMoney.esp[X] AWOPCaliberXAmmoPatch.esp[X] NewVegasBounties.esp[X] ProjectRealityMkIv5HDR.esp[X] NCR Rearmament v1.5.esp[X] Readius_NV.esp[X] More Perks Update.esp[X] CONELRAD 640-1240.esp[X] More Perks for Dead Money Update.esp[X] More Perks for Honest Hearts Update.esp[X] More Perks for Old World Blues Update.esp[X] AWOP-MoMod.esp[X] Wasteland Defense.esp[X] TGsArmorCollectionVegas.esp Another issue that has occurred is my FNVedit merge patch will not transfer to the nexus mod manager or FOMM...I don't know what the issue is, any help would be very much appreciated Link to comment Share on other sites More sharing options...
Aonghus Posted May 23, 2012 Share Posted May 23, 2012 Something I have noticed when using FNVedit is that it will occasionally become confused as to load order in mods, and odd things can happen (like the CTD problem you mentioned.) You may want to try disabling and deleting your Master Patch (after restoring the mods' original esp/esm status with FNRestore) and generating a new one. After you have generated your new Master Patch, enable it in your mod manager, and reload FNVEdit. The go through your mod list and on each mod and right click, selecting the "Sort Masters" option. If you are experiencing this particular bug, you will notice that one or more mods will be bolded, indicating a change to the mod. Save your changes, run master update, and enjoy. -A Link to comment Share on other sites More sharing options...
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