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Export 3ds mesh to Skyrim


Dragoonat

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Hello all,

I have been trying to make a Dome mesh in blue tiles for use in Skyrim to build some custom towers. I have made the mesh file, exported it as a .nif with the plugin. When I open it up in Nifskope it is completely whited out. How do I get my custom texture to show up? Then how do I get it to work in the creation kit.

 

I have tried as some youtube videos suggested using another model from Skyrim and copying and pasting the bshader data but nifscope doesn't allow me to choose any models in the vanilla game already, they just don't show up. I have linked the path and resource files up to the game directory and nothing shows up when trying to open a nif file with nifskope. Any idea what I have to fix?

I have soent hours looking at videos etc. :sad:

 

I have attached an image of what I want to have in game... if possible

 

Many thanks

Dragoonat

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Hi

 

Make sure your textures are in the Game folder, meaning somewhere under /Data/....

you need to adjust the lightningShader property texture-path in the nif file to that location, so it can find your texture

 

of course you can use and copy a shader from another nife but it will then show not your texture and you need to adjust the path again.

you can't find/open ingame nif files? Did you extract them from the bsa archives?

 

CL

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Also any idea when creating new object in the object window why it doesn't create a new object. I got it to work as above but now upon opening the creator again after clicking okay on the edit object it flashes and then nothing is created.

I did it exactly the same way as before :( Everytime I move forward something happens and I have to go backwards........

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Hi
ok you are a beginner in max i have to assume
Tutorial
check this UV tutorial out

If you want to upload files you need to have an provider like mediafire (its free) or any other where you can upload files and link it here

By the way that tutorial you followed is for importing obj files but you can use a nifscope exporter for max Nif Import/export which creates nif files direct.

 

Also for your dome you used a half sphere, which I would not recommend as it tears quite strong your UV's - its better to use a cube and but an Spherify modifier on it the resulting ball can than cut in half. Advantage is you have a mesh made only out of squares and not triangles

 

CL

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Okay, I have the nif exporter installed on max3ds already. I made a new mesh as you suggested from a spherised cube, it showed up in skyrim creation as it looked in the max3ds but when I tried to place it a red explanation mark took it's place.

Here are the mediafire links, sorry for all of this, all I want is a dome roof in blue stone.... :pinch:

This is the link for the nif file

http://www.mediafire.com/file/8udpnzzfyopol94/Blueroofdome.nif/file

 

and the texture I want

http://www.mediafire.com/file/3x6ltdp6z2br4j5/darktiles1.dds/file

 

Again many thanks for your help!

 

Dragoonat

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Hi

the exclamation mark appears in CK when you have a faulty mesh or insert a new mesh (sometimes). Just place your object - save and reload - if its still there ( the exclamation mark) the nif file is faulty.

In your case a few things

- the BSXFlag should be 130

- you should have a collission mesh

- your NiTriShapeData has a BS Vector Flag set only to UV, has tangents is missing (could be some exporter settings)

in know I recommended you to make a cube - my mistake, as for this case your focus is the texture and to look kind of logical its better to use a sphere so the tiles actually go in a circle around. But you need to adjust your UV's inside max with help of an Unwarp UVW modifier.

The texture you are useing has an odd size (280x280) and might not work in CK/Nifscope. Scale the texture to 512 or reduce it to 256.

Also the texture you posted looks like a normal map not actually a texture.

 

Hope that helps you a step further

 

CL

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