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Gas leak trap


sy573mx

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Hi all Have been playing New Vegas for quite some time now..... I enjoy the explosion sounds one hears occasionally (probably a sound clip)

 

What I really enjoyed was the few times indoors (mainly tunnels if I recall) was the leaking gas..... ;D

Then a creature would appear out of nowhere and scare the toast out of me an I would be like blam, then BOOM.... then I remember the leaking gas and realize why I died..... It was fun as I would then try again from a earlier save and try not to butter myself when I knew the creature was nearby then I would get the idea to blow the creature away, or try to (usually they only received a small amount of damage) and would still make me scream like a girl.

 

So I am requesting a gas leak mod if it is somehow possible, Use a wrench to loosen a pipe nearby that lets gas leak out, and then an idots way of loosening the pipe :cool: a hammer, pipe or bat, so it can be flawed that occasionally when using the hammer, pipe or a bat you go boom ! (a spark made by the hammer or pipe would set off an explosion,the bat would break a pipe loose and as it hits the floor it makes a spark ) occasionally

would make for some fun, maybe a way one could let areas that had gas leaks get them again ie: respawn the gas leak (I know it sounds stupid)

 

I know the active wasteland works with gas canisters that can explode, so there may be hope.......

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If you use real time settler with active wasteland, you can blue print the gas container in docs house and place it wherever you want, creating your own gas traps.

(I'm talking about the gas stands, not the moveable fire extinguishers.)

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senterpat Thank you, I can't seem to exit the placement menu without deleting said spawned blueprinted object..... but I might just have to read the readme.
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Hi Still having issues if all else fails I'll just use the console to spawn said items..... will keep trying till I succeed or fail.

 

I Have 30+ mods installed..... :psyduck: I don't want conflicts...... So I am trying to cut back on the amount of mods.... no issues as of yet

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I have over 100 mods and run both of those no problem.

Use fnvedit to make a merged patch, it's really one of the easiest things. You just download, extract it to anywhere, run it, wait for you mods to load, right click anywhere in the left window and click create merged patch. The program does the rest, you can go more in depth if you want, but that takes care of most of the big problems.

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