KDStudios Posted May 24, 2012 Share Posted May 24, 2012 Howdy folks, I was just curious to know if it's possible to make a specific creature not appear on your compass?I know it's possible to turn it off as I've seen it in another mod. But the person who did it is offline at the moment and so I cannot ask him. I'm asking partly because of both my Zombies in my unnamed mod and the Borg in my Star Trek modIt'd be great to have it so the player is unaware of their location and only through actually seeing them and hearing them will they be able to track their movements.But I'd like to keep it on so that a player may know where living/normal NPC's are.Which is why I'm asking if it is possible to do it to a specific creature. It's probably easy, but as I've never done it before I haven't got a clue :PThanks in advance :) Link to comment Share on other sites More sharing options...
Carnatics Posted May 24, 2012 Share Posted May 24, 2012 try to set the npc to IsGhost <-yes this is a script command try something like begin gamemode set isghost 1end and use it directly on the npc...maybe it does the trick....maybe Link to comment Share on other sites More sharing options...
luthienanarion Posted May 27, 2012 Share Posted May 27, 2012 Actually, IsGhost is not a script command, and you're trying to set it as an undefined variable in your example script anyway. The commands are: GetIsGhost to determine the "ghost" state of an actor and SetGhost to set a boolean value of whether or not the actor is in that state. The ghost state makes actors invulnerable and keeps them from entering combat, so I doubt it will help with what KDS is trying to do. Link to comment Share on other sites More sharing options...
viennacalling Posted May 27, 2012 Share Posted May 27, 2012 I was just curious to know if it's possible to make a specific creature not appear on your compass?I know it's possible to turn it off as I've seen it in another mod. But the person who did it is offline at the moment and so I cannot ask him. Given that you haven't had an answer thus far, I would suggest just looking at their mod in the Geck and seeing what they changed. Link to comment Share on other sites More sharing options...
KDStudios Posted May 28, 2012 Author Share Posted May 28, 2012 Given that you haven't had an answer thus far, I would suggest just looking at their mod in the Geck and seeing what they changed. Yeah that's why I haven't replied yet, just lurking and reading the responses.The problem with looking myself is that I don't know what to look for what has changed. I'll probably have to dig into TESsnip and look there before opening the GECK. try to set the npc to IsGhost <-yes this is a script command try something like begin gamemode set isghost 1end and use it directly on the npc...maybe it does the trick....maybe Thanks, I appreciate the response but according to luthienanarion it won't work.I also don't like that they become invulnerable and don't enter combat either. That's definitely not what I'm trying to do :P Actually, IsGhost is not a script command, and you're trying to set it as an undefined variable in your example script anyway. The commands are: GetIsGhost to determine the "ghost" state of an actor and SetGhost to set a boolean value of whether or not the actor is in that state. The ghost state makes actors invulnerable and keeps them from entering combat, so I doubt it will help with what KDS is trying to do. Thanks for the response and clearing that up. You were right that isn't what I wanted.Hopefully I'll find a way to do this :) Link to comment Share on other sites More sharing options...
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