xilleto Posted July 16, 2018 Share Posted July 16, 2018 I've seen many mods utilize the JIP LN NVSE Plugin so that their hotkeys will be recognized by a gamepad or Xbox Controller. Why hasn't anyone made an update so that Project Nevada hotkeys will also use the same system? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 22, 2018 Share Posted July 22, 2018 I'm no scripter and I haven't looked at proj Nevada, but if they are running a script to check for key presses for their hotkeys (getKeyPress) you could probably just add it to their script, since the DirectX scancodes are still sent. Or is there something fundamentally different about a gamepad that doesn't use the established scancodes? Link to comment Share on other sites More sharing options...
dubiousintent Posted July 22, 2018 Share Posted July 22, 2018 Please see 'Issue: Mods don't seem to have controller support' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Game controllers usually do not have the ability to be programmed to send key strokes and mouse buttons to the game interface. FNV requires a controller (such as the XBox 360) which is "Xinput" compatible. Some mods will require DirectInput/"DInput" emulation to work with a controller. (See this DirectInput Wikipedia article for an overview and comparison of the two Device Input APIs.) -Dubious- Link to comment Share on other sites More sharing options...
devinpatterson Posted July 22, 2018 Share Posted July 22, 2018 thanks, I'll take a look at it Link to comment Share on other sites More sharing options...
xilleto Posted July 30, 2018 Author Share Posted July 30, 2018 Found a way for controller keys to be read by the script like the default hotkeys used by Project Nevada. It only took creating an esp file that overwrites the PN scripts to recognize controller inputs. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 4, 2018 Share Posted August 4, 2018 Found a way for controller keys to be read by the script like the default hotkeys used by Project Nevada. It only took creating an esp file that overwrites the PN scripts to recognize controller inputs. Cool, did you go off of my suggestion from post #2? If not, and you used an alternate method, can you share it? I'm always curious to see how various solutions in scripting are applied. Link to comment Share on other sites More sharing options...
xilleto Posted August 6, 2018 Author Share Posted August 6, 2018 I just did what you suggested and added conditions that also recognizes controller inputs. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 6, 2018 Share Posted August 6, 2018 I just did what you suggested and added conditions that also recognizes controller inputs. Thanks for the info xilleto Link to comment Share on other sites More sharing options...
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