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On Hit: Normal Formula, Dismember, Explode


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Can anyone tell me the difference between the DNAM Data weapon behaviors of Dismember and Explode?

 

I would assume it was self explanatory, But Ive noticed in Xedit that Vanilla weapons and edits made by Horizon mod seem to sometimes suggest these values act as the opposite of what they suggest, like the value entered is the behavior that is omitted.

 

For eg. Shotgun for Horizon has been changed from Normal Formula Behavior to Dismember only. I would have Thought a Shotgun would explode heads not decapitate them cleanly, which always bugged my with and Normal formula behaviour or the ballistic weapons.

 

There were a couple of other examples I cant think of right now.

 

Im assuming this was just a strange choice by the author, because there is also a No Dismember/Explode option. But I do know some values are weird ad do the opposite of what you think. I couldn't find anything in the Creation Kit wiki page.

 

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