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Help needed with getting cubemaps / bgems to work indoors


dikr

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Cubemaps are almost exclusively synced with surface normals. You can manipulate the way the reflection distorts by applying normal maps to the surface.


An inverted cubemap is often a sign of backfacing, eg. you're seeing the backside of the surface with the normals pointing inwards. If the glasses are just a single sheet of geometry with the Two Sided flag enabled in the nif or material, it would be pretty easy to miss.

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Cubemaps are almost exclusively synced with surface normals. You can manipulate the way the reflection distorts by applying normal maps to the surface.
An inverted cubemap is often a sign of backfacing, eg. you're seeing the backside of the surface with the normals pointing inwards. If the glasses are just a single sheet of geometry with the Two Sided flag enabled in the nif or material, it would be pretty easy to miss.

 

You're right. When I swapped back the normals to the vanilla version the cubemap reflection has a similar direction on both glasses when you pan around it. The custom ones I made resulted in the circular effect. Didn't realize normals would affect cubemap rendering in other ways than they work with diffuse maps, so thanks for that!

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