roquefort Posted July 25, 2008 Share Posted July 25, 2008 Any way to make sea level rise and fall cyclically? Is this even possible? Would there be problems with textures below sea level? Just a thought ;) Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 25, 2008 Share Posted July 25, 2008 Looking through the CS Wiki's list of scripting functions, it doesn't really look doable on a large scale. If it was in an interior or interior-equivelant cell, you could make two or three versions of the cell with different water heights and swap in/out the doors leading to one or the other depending on the time of day. *Sigh* Maybe next OBSE-version... Link to comment Share on other sites More sharing options...
shadowace Posted July 25, 2008 Share Posted July 25, 2008 Or, make animated statics of the water having tides! Link to comment Share on other sites More sharing options...
roquefort Posted July 25, 2008 Author Share Posted July 25, 2008 Looking through the CS Wiki's list of scripting functions, it doesn't really look doable on a large scale. If it was in an interior or interior-equivelant cell, you could make two or three versions of the cell with different water heights and swap in/out the doors leading to one or the other depending on the time of day. *Sigh* Maybe next OBSE-version... Pity. I'd been thinking about the whole sea-level changing, maybe exposing items that you'd otherwise miss. Of course that would affect inland lakes as well (if the water's all one plane), which would be silly. Link to comment Share on other sites More sharing options...
billypnats Posted July 25, 2008 Share Posted July 25, 2008 did texian make a modders resource for animated water? Link to comment Share on other sites More sharing options...
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