tektran Posted July 19, 2018 Share Posted July 19, 2018 Recently spent a lot of time creating a big mod list. During the process I created a pretty big custom patch to make everything play nice. Then I played through for a couple days to see how I enjoyed things. After about 10 hours invested into the character I found mods I realized I did not like as much as I thought I would. So I've removed them. Problem now, is that since the load order is now changed from me removing mods, I've got like 400+ unresolved references in the patch I've created due to the mods form id's changing. Is there anyway to avoid this happening in the future (Outside of the obvious don't remove mods from the load order)? Or is there a quicker method to fix this other than me going through the patch and manually fixing the broken references one by one? Link to comment Share on other sites More sharing options...
Algabar Posted July 19, 2018 Share Posted July 19, 2018 *Official disclaimer: Don't remove mods during a playthrough. Diclaimer end* That being said, what you can do is to "automate" the process of patching.There are two options: Wrye Bash and a "bashed patch": Reliable, easy to use, patches only some of the potentially conflicting records. But it does the most essential stuff like e.g. leveled lists. OR (don't use both) Mator Smash: Easy to use once you figured out the basics, very comprehensive, includes lots of records in its "smashed patch". I admit, I'm lazy. I sort out my load order, then let Mator Smash create a patch, test a bit and if everything seems to work, I play on. Never had any issues with "smashed patches", so I'd say it does what it says. OFC manually creating a conflict resolution patch is best practice - at least in theory. But why take all the trouble (and maybe forget something...), when Mator Smash can handle things for you? Link to comment Share on other sites More sharing options...
tektran Posted July 19, 2018 Author Share Posted July 19, 2018 Yeah, this wasn't so much remove during playthrough. When I realized I didn't like some of the mods and that I wanted to remove them, I knew I would just start a new game afterwards. I've actually used Mator Smash on a couple things and it does work really well. I'm by no means a pro though, and some of the things I manually patched I wasn't sure how Smash would handle with just a "smash all". I do appreciate the advice though. Link to comment Share on other sites More sharing options...
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