ZedLeppelin Posted May 25, 2012 Share Posted May 25, 2012 I'm creating a brother/sister follower duo and I'd like to add some perks to each one, and I think I have the gist of how to do so in the CK. If I'm not mistaken, you drag the perk(s) you want from the Perk section under the Actor heading in the Objects window, into the "Perks" window of the "SpellList" tab of your follower. Now, assuming that I'm correct in the above method of adding perks to a custom follower in the CK... do the requirements of the specific perks come into play? And if so, will the perk kick in and begin to work as the follower levels up and conditions are met? For instance, if I give the follower the "Light Foot" perk, which requires having 40 in Sneak and also having "Muffled Movement" perk, will the character have Light Foot active if the player character hires/recruits the follower at a low level of say, 10? (which is too low to have had Sneak raise to 40) Or will the follower only gain the Light Foot advantages (not setting off pressure plates) unless I also assign him/her the pre-req: Muffled Movement, and the follower has reached 40 in Sneak? Essentially I need to know if giving a follower a given perk bypasses the usual pre-reqs (the same way one can use the console to give their character Dragonbone smithing perk without having 100 in Smithing) or do the perks pre-reqs come into play? And if those pre-reqs DO come into play, will the player unlock the perks as they level their stats and the pre-reqs are met? Sorry if this is wordier than needed, I'm just trying to make sure I'm being clear as to the nature of my question. Thanks in advance! Link to comment Share on other sites More sharing options...
steve40 Posted May 25, 2012 Share Posted May 25, 2012 I would think that the perk won't activate unless all of its conditions are satisfied. You might need to create custom perks for your followers without the conditions that you don't want. You will have to experiment with what works and what doesn't. Link to comment Share on other sites More sharing options...
kryptopyr Posted May 25, 2012 Share Posted May 25, 2012 I've not directly tested this, but I think that NPCs don't need to have the prior requirements met. The vanilla NPCs I've seen that have already had perks added by the game often have a higher version of a perk without the lower ranks of the same perk, and they also generally have perks without having the prerequisite perks. For example, Mercer Frey has Dual Flurry (rank 2); Savage Strike; and Stealth (rank 5). He doesn't have the lesser ranks of Dual Flurry or Stealth, and he doesn't have Fighting Stance or Armsman which, for the player, are prerequisites for Savage Strike. I think this is because the perks are actually spells that are applied to the player or other actor. Even though the game is set up to require the player to meet certain conditions before they can be given those spells, you can bypass all those conditions by just giving the spell directly to the actor. I think it works exactly like using the console to give the player a perk before you've reached the necessary level. The prerequisites are not actually attached to the spell properties in any way. Link to comment Share on other sites More sharing options...
ZedLeppelin Posted May 25, 2012 Author Share Posted May 25, 2012 Thanks for the replies! I'm going to lean with Kryptopyr on this and assume that since NPC's that come with the game seem to have perks without having the pre-reqs, then setting up a follower (also an npc) the same way should work as well. I'm actually glad this seems to be the case, I don't want to load them up with perks, just a few specific ones to make them a tad more specialized. Thx again! Link to comment Share on other sites More sharing options...
jet4571 Posted May 25, 2012 Share Posted May 25, 2012 I have put lightfoot on NPC's and didn't change the sneak skill and they functioned properly. Like David is saying, the prerequisites are not required. prerequisites are only required to get the perk, not use it. you can console command the perk onto yourself without having the required skill or perks and it will work. Link to comment Share on other sites More sharing options...
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