bongalak Posted May 25, 2012 Share Posted May 25, 2012 I hate seeing my giant two handed battleaxe bounce harmlessly off an enemy shield with a silly thonk sound, and I want to never see that specific animation again. Could someone change two handed attacks so that they go THROUGH enemy blocks? The damage reduction from blocking can stay, but the weapon must be able to complete its swinging animation without being interrupted. Thanks in advance, and please, PLEASE make this happen. Link to comment Share on other sites More sharing options...
wereyouaking Posted May 25, 2012 Share Posted May 25, 2012 This is relevant to my interests.I always disliked the current block system, it broke the fluidity of combat. Weapons don't bounce off shields, they are deflected off. Link to comment Share on other sites More sharing options...
imperistan Posted May 25, 2012 Share Posted May 25, 2012 Actually depending on how you hit the shield, your weapon gets stuck in it. Particularly in the case of axes, which weapon wise were excellent at breaking shields. Link to comment Share on other sites More sharing options...
bongalak Posted May 26, 2012 Author Share Posted May 26, 2012 I suppose IRL weapons can interact with shields in myriads of different ways. Bounced off, getting stuck, parried, broken, etc etc. But that's not really what I'm looking for though. I just want to look cool while wrecking things. Link to comment Share on other sites More sharing options...
bongalak Posted May 29, 2012 Author Share Posted May 29, 2012 Sorry for the double post, but how would one actually go about making this mod? What values do you have to change in the creation kit? I've been rummaging around the object menu of CK a bit, and as lost as I am, I get the feeling that there must be some sort of value that I just gotta check off or something. Link to comment Share on other sites More sharing options...
bongalak Posted June 5, 2012 Author Share Posted June 5, 2012 My search in CK continues, and I think I may have found something. I went into the player actor and there was an animation tab that showed all the animations available to the player character. And there were several recoil animations in there. Perhaps what I need to do is remove them or replace them with regular attack animations? But I haven't been able to find anything that lets me do something like that. But there must be another way right? The recoil animation must be triggered by something, and if I can just disable that trigger then it should be gone for good. But that'd probably have something to do with scripting and I know zip nada about those. I know many modders are busy with life and work and I understand that they may not have the time to make this mod for me. But could someone at least point me in the right direction? Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts