Austindudeman Posted July 20, 2018 Share Posted July 20, 2018 I want to showcase a weapon's animations, but I find that the WPNIdleReadyB animation (the weapon inspect) takes too long to trigger. Is there some way I can get this animation to play more frequently with CK, or better yet, through the console? Link to comment Share on other sites More sharing options...
ehtyeci Posted July 21, 2018 Share Posted July 21, 2018 You can push it up the priority list by renaming the animation with a higher letter, with "A" being the most frequent after the main idle, but I don't recommend using A for elaborate inspections because it has the ability to trigger after _any_ animation and may soon become an annoyance. The actual chances for any idle from A to D to trigger are (according to GunBehavior.hkx): A: 1.0 B: 0.2 C: 0.2 D: 0 If you're feeling bold, you can probably recompile a new behavior with new values for the chances, and reference it in an custom subgraph. I haven't tried recompiling first person behavior graphs, but recompiled third person ones seem to work. If you do, make sure it's a unique name so it doesn't overwrite vanilla. The last thing I can think of is to shorten the main idle, since this will force the dice roll to happen more frequently. Link to comment Share on other sites More sharing options...
Austindudeman Posted July 21, 2018 Author Share Posted July 21, 2018 (edited) Thanks, it would only be temporary so as long as I keep a copy of the vanilla behavior hkx I think I'd be fine, right? I'll give it a try soon. EDIT: I tried recompiling the first person GunBehavior.hkx and temporarily overwriting vanilla with the edited values of A: 0.2 and B: 1.0 and It didn't seem to improve things; I figured overwriting would be the quick and dirty way to get what I wanted, but no dice. I tried higher values as well, of course, but the animations all played about as often as vanilla. I'm using the hkxpack_UI from the F4 animation kit to recompile, in case that isn't clear. Edited July 21, 2018 by Austindudeman Link to comment Share on other sites More sharing options...
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