Evangela Posted July 25, 2018 Share Posted July 25, 2018 (edited) Without snap to reference, dungeon making will always be a pain in the butt. You just SHIFT+Q an object you want the new object to snap to(or rather, match its XYZ on the grid). Also to clear the snap reference, just SHIFT+Q in the void. You can also reset rotations with CTRL+K. If you still can't get that working, all I can suggest is doing some serious precise placements from the "Origin piece"(0,0,0)(I give the 0,0,0 reference the name "Origin" so that I know what piece it is - usually it's the entrance though). I don't know what I would do without snap to reference, it's like the best thing about the render window lol. Edited July 25, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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