Evangela Posted July 25, 2018 Posted July 25, 2018 (edited) Without snap to reference, dungeon making will always be a pain in the butt. You just SHIFT+Q an object you want the new object to snap to(or rather, match its XYZ on the grid). Also to clear the snap reference, just SHIFT+Q in the void. You can also reset rotations with CTRL+K. If you still can't get that working, all I can suggest is doing some serious precise placements from the "Origin piece"(0,0,0)(I give the 0,0,0 reference the name "Origin" so that I know what piece it is - usually it's the entrance though). I don't know what I would do without snap to reference, it's like the best thing about the render window lol. Edited July 25, 2018 by Rasikko
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