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Help fine-tuning a trap


Adolon

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So I've got a trap, it works (sort of), and I need some help with fine-tuning.

 

How I envisioned the trap working is the player steps on a Dwemer pressure plate and it causes a chain reaction that opens a Dwemer door that has a set of flamethrowers behind it. If the player doesn't feel like going through the fire, they can turn a nearby pipe valve to close the door and stop the flamethrower.

 

The way it works, as I've built it, is the pressure plate activates a TrapLinker with the Turn On attribute. The TrapLinker activates the door and the flamethrower. When the pipe valve is turned, it activates a TrapLinker with the Turn Off attribute and it closes the door and stops the flamethrower. However, if I were to step on the pressure plate while the flamethrower is going, the door closes. And if I were to step on it again, the door opens with the flamethrower still going.

 

How can I get it so that the door stays open no matter how many times I step on the pressure plate? Thanks.

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