evilnick89 Posted May 25, 2012 Share Posted May 25, 2012 I am creating a mod called Tolmira's Sanctuary, Which I need some assistance with. I am decent with the CK on a dungeon design basis. But I require more expertise when it comes to other areas of development. I am asking that some modders would form a team with me and assist in getting the mod out. I am looking for anyone with the skills I lack including:ScriptingMeshingTexturingand pretty much everything else. also some ideas for dungeon design I look forward to hearing from some of the many amazing modders here on the nexus forums. please PM if interested Link to comment Share on other sites More sharing options...
David Brasher Posted May 25, 2012 Share Posted May 25, 2012 It might be helpful to post some more information. For example, what does the mod do? We know it has a dungeon. Is it a collection of dungeons? Is it a quest mod? Is it a guild or faction mod? Is it a house mod? With the personnel you are seeking, what will they do? What scripting will the scripter write?What new meshes does the mod require?What is going to be retextured? Link to comment Share on other sites More sharing options...
evilnick89 Posted May 25, 2012 Author Share Posted May 25, 2012 (edited) It might be helpful to post some more information. For example, what does the mod do? We know it has a dungeon. Is it a collection of dungeons? Is it a quest mod? Is it a guild or faction mod? Is it a house mod? With the personnel you are seeking, what will they do? What scripting will the scripter write?What new meshes does the mod require?What is going to be retextured? Sorry if I was a little vague on the description of the mod. It is intended to be a quest mod with a mysterious dungeon spanning several rooms and paths. The player is tasked with battling through hordes of demons and other hellish creatures, while trying to locate the last remnants of Tolmira. One being a Unique looking weapon, that will level when the player levels and can be "shifted" into another type of weapon. It is a god Weapon called Tolmira's kiss, that has a sub name that differs dependant on the weapons state. Think of it as the ultimate customizable weapon. Also if it's possible to script, it could have different enchantments variable to the weapon's type. The scripter will write scripts to make the weapon do this, as well as to make certain events occur that would be too advanced for the average modder. I want to make this as authentic as possible. That is where meshes, textures, etc come in. A lot of things (enemies, weapons, tolmira Herself) will need to be unique from vanilla skyrim. I will need custom meshes, textures, voices, etc for the enemies, weapons, and some dungeon sets. I will give more details as they become available. A lot of work, I know, but it will be worth it Edited May 25, 2012 by evilnick89 Link to comment Share on other sites More sharing options...
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