malistaticy Posted July 23, 2018 Share Posted July 23, 2018 (edited) Hey So I've managed to throw together a gun model port in a few hours and got it in nifskope and ingame just fine, complete with normal/specular maps, but I left the slide/trigger/hammer static on the main mesh because I don't really understand what nifskope is looking for that decides which animated part corresponds to which NiNode. Is it the names ("##nmBar", "##nmHammer", etc), does it have something to do with the NiTransformController? Something else? all help appreciated, go easy on me, i've only had a couple hours of exposure to this software EDIT: forgot to follow up on this the other day but ive got it working, it is indeed the name of the ninode that controls it Edited July 24, 2018 by malistaticy Link to comment Share on other sites More sharing options...
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