Rinobi Posted May 26, 2012 Share Posted May 26, 2012 I want a perk that modifies a value only after a certain fire and forget(Self) spell is cast.After the effects of this spell wear off, the modified value should return to normal. For example: Casting Muffle increases illusion spell magnitude. When the effects of muffle wear off, illusion spell magnitude returns to normal. How would I go about doing this using perk conditions? I'd like to avoid modifying individual spells if possible. Link to comment Share on other sites More sharing options...
Rinobi Posted May 26, 2012 Author Share Posted May 26, 2012 Nevermind, I figured it out... I was already pretty close. Link to comment Share on other sites More sharing options...
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