hornplayer832 Posted May 26, 2012 Share Posted May 26, 2012 I have, to this point, created my _1 mesh with the same procedure as my _0 mesh, I open the body in blender, duplicate the body, seperate it into two different pieces (the body and the glove) I "ShrinkFatten" by a scale of .01 and then I follow a tutorial to export (with materials and uvs etc) back to nifskope. This all works as I want it to and my mesh works as I had hoped in game. However if I have my character's weight set at anything in between the heaviest and lightest the weights and bones of the mesh get really crazy with body parts sticking out and the skin VERY convoluted. It seems I've done somethign wrong making my _0 mesh because everything in between the _0 and _1 meshes is convoluted. Could anyone point me to a tutorial or give me a process by which I can properly make the _1 mesh? I'd be greatly appreciative! :D Link to comment Share on other sites More sharing options...
hornplayer832 Posted May 27, 2012 Author Share Posted May 27, 2012 I have, to this point, created my _1 mesh with the same procedure as my _0 mesh, I open the body in blender, duplicate the body, seperate it into two different pieces (the body and the glove) I "ShrinkFatten" by a scale of .01 and then I follow a tutorial to export (with materials and uvs etc) back to nifskope. This all works as I want it to and my mesh works as I had hoped in game. However if I have my character's weight set at anything in between the heaviest and lightest the weights and bones of the mesh get really crazy with body parts sticking out and the skin VERY convoluted. It seems I've done somethign wrong making my _0 mesh because everything in between the _0 and _1 meshes is convoluted. Could anyone point me to a tutorial or give me a process by which I can properly make the _1 mesh? I'd be greatly appreciative! :D bump Link to comment Share on other sites More sharing options...
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