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Help with creating new HD shell cases and making them work


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So I have made a bunch of HD shell cases and bullets attempting to overhaul the base games ammunition.

 

Issue is I cannot for the life of me figure out how to make a new shell case eject from any of the guns. I've been trying to do it using the 5.56, but everytime I do you just get nothing. You can hear the cases hitting the ground but no meshes are visible.

 

Here is the dropbox for the 5.56 sample I have made. Hopefully someone here can help me out.

https://www.dropbox.com/s/ximy59t5tatrne5/HD%20Ammo.zip?dl=0

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You need to re-export from Blender. The mesh inside the 556Casing doesn't even have UVs.


Also, before exporting from Outfit Studio, uncheck "Sub Index" and "Skinned" in the mesh properties. Non-deforming geometry cannot use these flags. Make sure you also assign a material before exporting or you lose the normals.


Once exported and you're cleaning up the nif, check that the mesh node has correct flags. The flags you need are the top four. You can see and change flags in the mesh node in Nifskope.

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You need to re-export from Blender. The mesh inside the 556Casing doesn't even have UVs.

ÃÂ

Also, before exporting from Outfit Studio, uncheck "Sub Index" and "Skinned" in the mesh properties. Non-deforming geometry cannot use these flags. Make sure you also assign a material before exporting or you lose the normals.

ÃÂ

Once exported and you're cleaning up the nif, check that the mesh node has correct flags. The flags you need are the top four. You can see and change flags in the mesh node in Nifskope.

Thanks I'll check those out. I know I UV Mapped that thing, I'll see if something went wrong exporting it.

 

Sounds like I totally botched the Outfit Studio portion as well....sigh, why must this be so hard.

 

You're a life saver though!

Edited by sinlessorrow
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