phillipjohnmc Posted July 24, 2018 Share Posted July 24, 2018 i want to create a simple mod in which i place a few pine trees inside whiterun and they appear from outside whiterun, from up close and from a distance, as would lods, although I think b/c of game engine limitations, I wouldn't be able to generate lods. i can get them inside no problem, but they don't show up outside. so i'm guessing I also have to place them outside, yeah? like duplicate trees? i don't suppose there's a way through xedit to duplicate the tree inside whiterun worldspace to appear in tamriel worldspace in the same spot?? anyone know about that? i know that if you generate lods for trees placed in tamriel worldspace which lie in the whiterun worldspace, the lods show up when inside the whiterun worldspace. so I want to avoid that. I believe you can edit the tree records of the outside trees...XESP - enable parent, and enter code 0x00000014, (is that right???) so that lodgen doesn't generate a lod for it, then set the outside tree record to be persistent and is full lod, something like that. does anyone know about this? am I on the right track? Link to comment Share on other sites More sharing options...
mdzukunft Posted July 25, 2018 Share Posted July 25, 2018 When you click on the trees properties in the CK, you have to select 'Full LOD'. Or just use EEK's Beautiful Whiterun mod or my forthcoming uber-Whiterun patch (which uses EEK's aspen trees). Link to comment Share on other sites More sharing options...
phillipjohnmc Posted July 25, 2018 Author Share Posted July 25, 2018 (edited) I had them as full lod but they don't show. they're in the whiterunworld, so I think they also have to be in tamrielworld, which means I have to place duplicates. beautiful whiterun uses aspens, and I prefer pines, so that's why i'm making my own. and also, beautiful whiterun's trees can't be seen from outside whiterun, so it has the same problem i'm trying to solve Edited July 25, 2018 by phillipjohnmc Link to comment Share on other sites More sharing options...
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