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Water Reflections


Bftws

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So I would have thought that this would be a larger discussion but I haven't found any threads or people talking about this anywhere on the internet. Are there any ideas on how to get Skyrim's water to reflect the objects nearest to it? This is the biggest graphical flaw that I have with skyrim and have been working on a solution for weeks now. Any help is appreciated.

 

Edit: I know this may not be the right forum but technically it's a mod I am working on and need help with

Edited by Bftws
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I don't know how you'd manage that without causing massive lag, having poor reflections, or both. It's an incredibly difficult part of graphical fidelity to replicate, especially on moving water (as most water in Skyrim tends to be).
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I don't know how you'd manage that without causing massive lag, having poor reflections, or both. It's an incredibly difficult part of graphical fidelity to replicate, especially on moving water (as most water in Skyrim tends to be).

 

Any reflection is better than none. I have a computer that is high end enough to run it, I'm just looking for a means. In oblivion it was possible with .ini tweaks. Moving water or not does not make a difference.

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Since it was possible in Oblivion, Fallout 3 and Fallout New Vegas it seems very strange that it wouldn't be possible in Skyrim. At the very least, static manmade structures should both reflect and cast shadows. Surely, with all the other improvements to graphics, they didn't think "Nobody will notice", did they?
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Since it was possible in Oblivion, Fallout 3 and Fallout New Vegas it seems very strange that it wouldn't be possible in Skyrim. At the very least, static manmade structures should both reflect and cast shadows. Surely, with all the other improvements to graphics, they didn't think "Nobody will notice", did they?

Exactly my thoughts, I'm really wondering why there isn't more fuss about it.

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