Mebantiza Posted July 26, 2018 Share Posted July 26, 2018 (edited) I've run into an issue in game and it related to the relative toughness (or not), of certain classes of NPCs, specifically, the Imeperialsand Stormcloaks that are scatted about Skyrim. I run various difficulty mods, and play on Legendary as a matter of course. The difficult mods, of course, enhance most classes of npcs, animals, creatures, undead etc, and it does a good job. While the mod(s) scale up the difficultly of the various hostile NPCs I will encounter, it does nothing for many of the other NPCs that are left far behind in terms of strength. This was driven home to me, when I recently dragged a bear, not even a cave bear, into one of the imperial camps and, it proceeded to wreck everyone, including the blacksmith. My character is level 16 currently. IoW, the imperials and stormcloak soldiers as well, as so tough, a single bear (enhanced), will now overrun their encampments. And it is not just bears, since bandits(and forsworn) are enhanced too, but soldiers are not*, bandits wreck them as well. in fact, everyone is wrecking these two groups. The only NPCs these two groups are evenly matched with, is each other. Thalmor wreck both groups with ease as well. It is jarring to see the seasoned and well equipped Imperial legion, and the hardy, determined stormcloaks, not able to defend themselves against random wildlife attacks. *The mod does enhance humanoids, but seems to exclude, imperials and storm cloaks entirely. The problem with squishy soldiers is not entirely mod related, even back before I started difficulty modding, I couldn't help noticing during the CW quest line, soldiers were basically made of butter even in a vanilla setting(absent difficulty enhancers). On one level I can understand why Bethesda didnt want them to be too tough for game play reasons, but, still..... For myself, I wouldn't mind a mod where I can at least boost various NPCs strength in a uniform way, so they are somewhat tougher. I dont want them AS tough as my difficulty mods are making hostiles(that would cause potential issues), but they do need to be a lot stronger than they currently are. I dont care for any of the CW overhauls, as they almost ALL, poorly made, and riddled with bugs and glitches. I simply need the games existing NPCs, scaled upwards somewhat. If editing the NPCs directly, would I need to edit every single NPC template, and say, boost their base stats by say, 50% or w/e, to achieve this? Or is there a simpler way to globally boost various groups that are not being enhanced by the mod? If I read the records correctly, the problem is many of the imperials, level spread is 5min and 12max! Even the CW Main quest soldiers have a REDUCED damage perk applied to them, lol. Example > dunCGImperialSoldierFodderC01 Edited July 26, 2018 by Mebantiza Link to comment Share on other sites More sharing options...
SirDanest Posted July 26, 2018 Share Posted July 26, 2018 Perhaps the mod is being overwritten by another mod that specifically affects only the soldiers? Link to comment Share on other sites More sharing options...
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