Squanter187 Posted July 26, 2018 Share Posted July 26, 2018 Hi, I just started playing with geck and I have a hard time understanding how this works. When I open ESP files with GECK (select master file and set esp file of interest to active) I get ALL values the game uses. Is there a way to open/view ESM files and see what EXACTLY they change? when i open it with Notepad ++ i see scripts if the files has any but the entry changes are not recognized as valid characters. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted July 26, 2018 Share Posted July 26, 2018 use FO3Edit to see these changes , as it'll allow you to see the records inside the plugin , and just these records Link to comment Share on other sites More sharing options...
Squanter187 Posted July 26, 2018 Author Share Posted July 26, 2018 (edited) tyvm! it even highlights which values were altered and displays old values! edit: I just realized that there is a large number of "keys" altered but always the same value is changes, the structure of values is also the same. Is it possible to use a function "apply script" to parse through the values instead of going by hand? this would also require grabbing the original values since there is no pattern of the new values in relation to old. What im looking at is: Cality.esp > Image Space > (all keys) Values: DNAM-Cinematic-Tint-Color-(R,G,B) Where my goal is to have an esp that resets these to default (simply deleting all these wont do that) Edited July 26, 2018 by Squanter187 Link to comment Share on other sites More sharing options...
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