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Left Arm armor model not working with Pip-Boy.


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I reshaped a vanilla Left Arm armor and now it's clipping through the Pip-Boy. I don't know how the vanilla game reshapes the arm to make the pip-boy fit, but I'm assuming the information was inside the nif file, 'cause that's the only thing I touched.

I only modified the shape of the shoulder pad, so the part of the model relevant to the Pip-Boy is untouched. I used Blender, exported as .obj and then copied the bone weight through Outfit Studio. Does anybody know how to fix this?

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There are 2 factors involved with the 1st person auto-hide function.

 

1) Weighting, forget the exact forearm bones, but the weighting needs to be correctly lined up.

 

2) SubIndexing (you likely didn't change that in OS)

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The issue is in 3rd person. I didn't touch the 1st person model.

I think the weighting is fine, since I copied the weight from exactly the same model. The only difference is in the shoulders which are irrelevant to the pipboy.

So, I guess it might be Subindexing? How do I fix it? I don't know much about it.

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