Hosseldon Posted July 27, 2018 Share Posted July 27, 2018 I reshaped a vanilla Left Arm armor and now it's clipping through the Pip-Boy. I don't know how the vanilla game reshapes the arm to make the pip-boy fit, but I'm assuming the information was inside the nif file, 'cause that's the only thing I touched.I only modified the shape of the shoulder pad, so the part of the model relevant to the Pip-Boy is untouched. I used Blender, exported as .obj and then copied the bone weight through Outfit Studio. Does anybody know how to fix this? Link to comment Share on other sites More sharing options...
Thirdstorm Posted July 27, 2018 Share Posted July 27, 2018 There are 2 factors involved with the 1st person auto-hide function. 1) Weighting, forget the exact forearm bones, but the weighting needs to be correctly lined up. 2) SubIndexing (you likely didn't change that in OS) Link to comment Share on other sites More sharing options...
Hosseldon Posted July 27, 2018 Author Share Posted July 27, 2018 The issue is in 3rd person. I didn't touch the 1st person model.I think the weighting is fine, since I copied the weight from exactly the same model. The only difference is in the shoulders which are irrelevant to the pipboy.So, I guess it might be Subindexing? How do I fix it? I don't know much about it. Link to comment Share on other sites More sharing options...
BlaineMobius Posted November 2 Share Posted November 2 In outfit studio you need to add a segment then a sub segment and set that to human 4 and slot 60 - pip boy. Then you will "paint" the lower arm. Any part that is painted will be hidden. Link to comment Share on other sites More sharing options...
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