Xray202 Posted May 27, 2012 Share Posted May 27, 2012 I know, I know. I've posted WAY too many technical difficulties. I guess I'm just really unlucky. So I have NMC texture pack with the fullbumpmaps too and in Point Lookout when I enter Room 1K in Homestead Motel, I instantly crash too desktop. I think it's most likely NMC, but here's my load order.[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] Apocalypse Armory.esm[X] Mart's Mutant Mod.esm[X] norepairneededv2.esp[X] Weight.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CASM.esp[X] Remove That Glove.esp[X] CONELRAD 640-1240.esp[X] NightvisionGoggles(Powered).esp[X] Expanded Megaton House V3.esp[X] Expanded Megaton House V3-No Stove.esp[X] PersonalTerminal.esp[X] UndergroundHideout.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] InverseCombatKnife.esp[X] All Anchorage Armors Usable.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Sensible Dismemberment Lite.esp[X] Sensible Dismemberment.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] DUIF3Extras.esp[X] EssentialFollowers+Caravans.esp[X] Pip-Boy StealthBoy Addon.esp[X] Point Lookout Shack.esp[X] houseexpansion.esp[X] Bigtown upgraded.esp[X] Black Baseball Cap.esp[X] M4A1_Carbine.esp[X] BobbleheadsFTW.esp[X] BobbleheadsFTW_Final.esp[X] AnyArmorWeaponFollowers.esp[X] AntiArmorRifle.esp[X] Trader100%Repair.esp[X] Clear Cell Buffers (no message).esp[X] MK23.esp[X] Error Fixes V1.5.esp[X] Merged Patch.esp Link to comment Share on other sites More sharing options...
davycrockett Posted May 27, 2012 Share Posted May 27, 2012 first off with NMC,s as im sure your well aware there are a few versions light medium and heavy are you sure your system spec is up to the challenge ? and even if it is most of the time tweaking of the .INI's is required to handle the additional load placed on the system by HD textures . did you follow NMC's instructions to the letter when installing Im certain the mod comes in the form of a multi part .RAR archive requiring you to extract from the first part and leaving it to do the rest itself ? (errors can occur doing it any aother way than specified) did you use WIN.RAR ? you could also try disabling any mod that relates to point lookout itself i see a point lookout shack mod there , maybe that one is conflicting ? Link to comment Share on other sites More sharing options...
Xray202 Posted May 28, 2012 Author Share Posted May 28, 2012 I deleted the Point Lookout Shack and nothing.I also uninstalled all other point lookout and nothing. I downloaded the uninstaller nmc thing and I'm going to reinstall it with FOMM. Btw I also did follow instructions and my computer is definitely not the problem. Anyways, I tried to uninstall and I put it in my Fallout 3 folder and followed instructions and it didn't uninstall. >_< Link to comment Share on other sites More sharing options...
davycrockett Posted May 28, 2012 Share Posted May 28, 2012 ut oh ,two ways to proceed open the archive then open fo3 delete manually using originall archive as reference nice and tidy way to go or.. just re install and allow for overwrites . is your .ini file tweaked to allow for extra data ? large texture packs need more memory by default as you probaly know FO3 uses a feeble amount of ram so optimization of .ini file is needed ( tweakguides .com ) Link to comment Share on other sites More sharing options...
Xray202 Posted May 28, 2012 Author Share Posted May 28, 2012 What do you mean by optimize it? Link to comment Share on other sites More sharing options...
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