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Weapon removal from chembench.


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Using FOedit, removing a weapon from the chem bench.

 

In the patch you make,Is it enough to place a nullref in your bnam and fnam (constructible object) instead of a keyword, and be on your marry way?

 

It works in-game, but i'm sure i missed something.

 

Also, when you make new category keywords for the chembench in a patch, and rebind stuff to them, what happens to the stuffs old keywords? Are they still loaded somehow? Are you supposed to purge them from all files completely?

 

I guess there would be no point in me tying to clean up stuff if i'm just adding.

 

Thanks.

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