langnao Posted July 29, 2018 Share Posted July 29, 2018 I think you mess up the environmental map texture path, "Shared/Cubemaps/Emerald Cubemap_e.DDS". You cannot have a "blank" space. Use an underscore or something ...Other than that things look okay. Same result as @ehtyeci, a darker/black diffuse if u want a more shiny chrome result. Black diffuse: The default diffuse map: Link to comment Share on other sites More sharing options...
Searcherz64 Posted July 29, 2018 Author Share Posted July 29, 2018 (edited) Thank you guys for posting your results showing that there were nothing wrong with the files. After several hours of purging my data folder, reinstalling creation kit multiple times as well as and the entire game 2 times (which is 70+ GB :pinch: ) I figured out the problem and it works now! Default cubemap: It also works in preview with no errors. The issue was having the game's cubemaps extracted from the archives as loose files which for some reason the game can't preview/load, giving those errors I posted previously (https://i.imgur.com/2Ucpnlv.png). Once I completely delete all the game's cubemaps and add whatever custom ones I have as shown below: it works perfectly with the the custom cubemap (the blank space worked btw) Do you guys happen to know why this is? Edited July 29, 2018 by Searcherz64 Link to comment Share on other sites More sharing options...
ehtyeci Posted July 29, 2018 Share Posted July 29, 2018 What did you use to extract the cubemaps? I know that Archive2, even though it's the official tool, fails to append the correct DDS header on cubemaps when extracting from the vanilla texture archives. Not sure if it has anything to do with cubemaps being uncompressed ARGB_8888, but they're the only ones I've had issues with while using Archive2. BAE should unpack them correctly. Also glad you got it sorted. Link to comment Share on other sites More sharing options...
Searcherz64 Posted July 29, 2018 Author Share Posted July 29, 2018 (edited) Oh I didn't realize the tool to extract them could be the issue - I've always had unquestioned faith in them haha. It was BSA Browser: https://www.nexusmods.com/fallout4/mods/17061/ . I just tried out BAE instead and using the extracted cubemaps work perfectly now. Good lord, believe it or not I've spent about two weeks, day and night, figuring this out - absolutely brutal with the lack of resources out there.Maybe this thread will provide a much more in-depth and consolidated insight into some future modders who has trouble figuring out Bethesda's quirks. I can now finally focus on the modeling/texturing instead. Thank you guys very much for the help. Edited July 29, 2018 by Searcherz64 Link to comment Share on other sites More sharing options...
ehtyeci Posted July 29, 2018 Share Posted July 29, 2018 I feel your pain. The struggle is real haha. Link to comment Share on other sites More sharing options...
SwagMaster42069 Posted October 3, 2021 Share Posted October 3, 2021 I'm having an issue with cubemaps showing in inventory but not the world. Weapon preview shows as it's supposed to, but ingame first/third person is not. Link to comment Share on other sites More sharing options...
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