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Export models from 3ds max


qasiermo

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Hey guys! I have been struggling all day with this problem,and i have gotten really frustrated by it! I have been reading tutorials and forumposts, but cant get it to work.. I really would like to use 3ds max instead of learning a new program (blender).

 

I am trying to make a modified chicken mesh for my mod... I have managed to make animationless chicken, because i did not have any bones included in the .nif. This is the only time i have seen my new birds ingame. All the other times.. Crash! I have been looking through many tutorials without finding answers.. So i am hoping for some help here. Its not easy to be new to skyrim modding!

 

So, i extract the character assets chicken.nif, and skeleton.nif (from chickenfolder). And go to import. And here i get the first issue. In all the tutorials they import the skeleton.nif together with the model. Now, in my 3ds max this option is unavailable :S I am not able to give the path to the skeleton.nif.... I have no idea how to fix this. My niftools is set up with skyrim/data as main folder, and nif's are extraced to their proper folders.

 

Because of this i end up importing the skeleton.nif, after i have imported the main model.

 

I add a skin modifier, with all the bones, then export.

 

Export goes okey, the model shows up nicely in niftools.

 

I save it as a NIF fade node.

 

Open up creationkit, open the actor with the skin/nakedskin/model linked, i click preview, and BAM... Instant crash

 

 

i honestly dont know how to fix this

 

 

All help will be greately appreciated!! :P

Edited by qasiermo
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