qasiermo Posted May 27, 2012 Share Posted May 27, 2012 (edited) Hey guys! I have been struggling all day with this problem,and i have gotten really frustrated by it! I have been reading tutorials and forumposts, but cant get it to work.. I really would like to use 3ds max instead of learning a new program (blender). I am trying to make a modified chicken mesh for my mod... I have managed to make animationless chicken, because i did not have any bones included in the .nif. This is the only time i have seen my new birds ingame. All the other times.. Crash! I have been looking through many tutorials without finding answers.. So i am hoping for some help here. Its not easy to be new to skyrim modding! So, i extract the character assets chicken.nif, and skeleton.nif (from chickenfolder). And go to import. And here i get the first issue. In all the tutorials they import the skeleton.nif together with the model. Now, in my 3ds max this option is unavailable :S I am not able to give the path to the skeleton.nif.... I have no idea how to fix this. My niftools is set up with skyrim/data as main folder, and nif's are extraced to their proper folders. Because of this i end up importing the skeleton.nif, after i have imported the main model. I add a skin modifier, with all the bones, then export. Export goes okey, the model shows up nicely in niftools. I save it as a NIF fade node. Open up creationkit, open the actor with the skin/nakedskin/model linked, i click preview, and BAM... Instant crash i honestly dont know how to fix this All help will be greately appreciated!! :P Edited May 27, 2012 by qasiermo Link to comment Share on other sites More sharing options...
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