vonBennett Posted July 29, 2018 Share Posted July 29, 2018 Does anyone know if there are any tutorials out there describing how to build interior settlements? I have watched several tutorials describing how to build exterior settlements (and have tried them to build my interior settlements) but understand that there are more steps needed to link the interior cell to the exterior cell to allow it to function properly. They only tutorial I could find about creating interior settlements (U-Tube) just shows how to build an interior player home; meaning that it is not an actual interior settlement where you can recruit and assign settlers. I am new to the creation kit but I have a decent understanding on how to build exterior settlements with the help of the videos. Link to comment Share on other sites More sharing options...
payl0ad Posted July 29, 2018 Share Posted July 29, 2018 I'd suggest picking apart fadingsignals great mod Basement Living and see how he did that. Link to comment Share on other sites More sharing options...
vonBennett Posted July 29, 2018 Author Share Posted July 29, 2018 Basement Living is not an interior settlement mod, it is a interior player home mod. I have already accomplished adding a fully functional workshop within my interior cell (player home), I just need help turning it into a fully functional settlement. Thanks for your suggestion. Link to comment Share on other sites More sharing options...
payl0ad Posted July 31, 2018 Share Posted July 31, 2018 Ah you mean how you make it so that you can establish a supply line there, for example, right? If you have DLCs, both Vault-Tec Workshop and Automatron add fully functional interior settlements. I'd try with Automatron first because the Vault settlement is "special" in some ways. Link to comment Share on other sites More sharing options...
vonBennett Posted July 31, 2018 Author Share Posted July 31, 2018 Correct. I want to send settlers to my interior settlement and have it linked to the rest of my settlements. I will continue to investigate things. Thank you Link to comment Share on other sites More sharing options...
user826 Posted August 1, 2018 Share Posted August 1, 2018 (edited) Here's the tutorial I followed: https://www.youtube.com/watch?v=ldDzigAiV3Y It shows you how to create a buildable interior like Home Plate. I don't think it lets you establish supply lines, but I think you can do that by adding the LocTypeSettlement (or similar, I don't have the CK open to check) keyword to your custom Location. And here are the notes I took in plaintext format, so you don't have to keep replaying the video over and over. I'd still recommend watching the video all the way through first, then referring back to the notes once you have the basic idea in your head. 1) Create a new Location - Give it the keywords 'LocTypeClearable' and 'LocTypeInteriorCell'2) Make a new empty cell3) Create duplicates of all the Static building pieces you will use - Give them the Actor Values 'WorkshopStackableItem' with a value of '1' and 'WorkshopItemOverlap' with a value of '8' * This prevents items you make in the workshop from falling through the floor4) Build your cell5) Create a duplicate of any WorkshopResourceContainer and add it to the cell6) Add a WorkshopWorkbenchInterior to the cell - Go to the 'Scripts' tab - Set 'OwnedByPlayer' to True - Set 'EnableAutomaticPlayerOwnership' to False - Set 'MinRecruitmentAllowRandomAfterPlayerOwned' to False - Set 'AllowAttacksBeforeOwned' to False - Go to the 'Linked Ref' tab - Link the Workbench to the Resource Container with the keyword 'WorkshopLinkContainer'7) Add a 'DefaultEmptyTrigger' and resize it to match the size of the cell - Go to the 'Linked Ref' tab - Link the Trigger to the Workbench with the keyword 'WorkshopLinkedPrimitive' :cool: Double-click on the Workbench and go to the 'Linked Ref' tab - Link it to the Trigger with the keyword 'WorkshopLinkSandbox'9) To power the cell, add a WorkshopPowerInteriorFuseboxNoEdit - Go to the 'Linked Ref' tab - Link the Fusebox to the Workbench with the keyword 'WorkshopItemKeyword' Edited August 1, 2018 by user826 Link to comment Share on other sites More sharing options...
pra Posted August 1, 2018 Share Posted August 1, 2018 I *think* you need a quest to make it an actual settlement.The important part is that it gets registered with WorkshopParent and recieves a WorkshopID. Though not sure how to actually do that... Link to comment Share on other sites More sharing options...
speedynl Posted August 1, 2018 Share Posted August 1, 2018 https://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/page-1 Link to comment Share on other sites More sharing options...
vonBennett Posted August 2, 2018 Author Share Posted August 2, 2018 I used the tutorial by M0ds1984 to create my interior settlement; of course his mod is for creation of an exterior settlement but it gets me started. I have my workshop and its associated items all linked properly. I have my Location, Quest and Encounter Zone set up as well. I am assuming by the research i have done that I need to tweek my Location and Quest? Thanks for the suggestions everyone...I will continue to advance. Link to comment Share on other sites More sharing options...
speedynl Posted August 6, 2018 Share Posted August 6, 2018 problem solved, back to my cave and retiredment Link to comment Share on other sites More sharing options...
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