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[LE] Unarmed Fighting Styles (help with my mod)


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I've gotten back into Skyrim recently, and I downloaded my Unarmed Fighting Styles mod to use. I realized there were some mistakes, and I wanted to fix this and update it a bit. The only problem is, I haven't used the CK in a long time and forgot how to do some of the things I did.

 

First, here is the link to my mod:

https://www.nexusmods.com/skyrim/mods/50834?

 

One of the things I need to fix is this: Upon loading UFS adds 2 of each unarmed style "item" (Piercing, Savage, Critical) to the player's inventory. The issue here is two-fold. One, one of styles only has one "item" added to inventory. Two, I forgot how I added the script in the first place, so I cannot figure out how to get to where I can fix this issue (the script area in the item properties is blank). I used some help from Bethesda's forums in the past, but I cannot find the old post. How do I go about correcting this?

 

The first way I want to actually update the mod is whenever the player's one-handed skill reaches a certain level, say 25, 50, 75, 100, etc, an "upgraded" version of the unarmed style is added to the player's inventory. I know this requires some basic script work, which I was able to do in the previous paragraph. Unfortunately, i've been away so long I just can't recall how to do it.

 

Any help in this regard would be greatly appreciated.

 

Ideally, I would create an MCM item that allows the player to activate the mod before the initial items are added to inventory, but that is way above my skill level at this point.

Edited by jovalleau
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Could you offer some more info to how you're mod works? How can you add a combat style to an inventory?

The Combat "styles" are essentially invisible weapons that allow you to attack using unarmed attack animations. They have all the properties of a weapon, just no visual model. The "styles" followed a similar format to one-handed weapons and perks. Piercing Strike acted similar to maces in that they ignored armor. Savage Strike acted like axes causing bleed damage, and Critical Strike worked like swords, causing critical damage.

 

2 of each of these unarmed "weapons" are added to he players inventory upon loading. As mentioned there are a few issues with this aspect I'd like to address and fix/update, but I have forgotten how to, haha.

Edited by jovalleau
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