Deleted49413338User Posted July 29, 2018 Share Posted July 29, 2018 (edited) This mod is new and pretty cool!! https://www.nexusmods.com/fallout4/mods/33311?tab=posts But the whole thing is handled with scripts and using MCM to edit it. I have no idea on scripts but I was able to look at the Source files and see that it seems to operate by acknowledging Keywords of weapon types, ammo types and receiver types. If someone could make a patch for Horizon that would really be awesome. Horizon adds some new ammo types and new receiver conversions and one big thing it adds is weapon condition. I am guessing where to add the new ammo types and receiver types is fairly simply by looking at the source scripts, but I wouldn't know where to add the weapon condition keywords. I think they fall under object modifications. There is a section which lists a couple of weapon mod keywords so maybe they might work if placed there? but I honestly would't know. Things are often not as simple as I think they might be, I kinda don't know why I keep trying to do things myself with no real idea of what I'm doing. lol. Hoping someone will want to create this. Also, I already requested this last part directly to the author but, just incase someone decides to do this, I think separating pipe type weapons from other weapons would be great, as I feel they should jam more frequently. atm the weapon types you can edit in the MCM are Pistols,Rifles,etc maybe a new weapon type keyword added to pipe weapons, or using a different already existing keyword, might work to give them their own slider in the MCM. Edited July 29, 2018 by Guest Link to comment Share on other sites More sharing options...
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