Cymatics Posted July 29, 2018 Share Posted July 29, 2018 (edited) Certain male vanilla hair meshes (short/old) cause hair to show up in game as much brighter in color than beards. This is mainly evident with the brighter hair colors, such as blonde or gray. Example here. These include: hairshorthumanm.nifmalehumanoldhair01.nifmalehumanoldhair02.nifmalehumanoldhair03.nifmalehumanoldhair04.nifmalehumanoldhair05.nifmalehumanoldhair06.nifAnd possibly related:malehumanoldhair04_hairline.nifmalehumanoldhair05_hairline.nifmalehumanoldhair06_hairline.nifI've narrowed it down to these meshes being the issue after trying and testing different values in BSLightingShaderProperty but I still can't figure out why the colors behave differently to regular long hair meshes. I think it has something to do with the Shader Flag "Assume_Shadowmask" as this is only set for short hair meshes. When this flag is removed the colors for the relevant hair mesh go very wrong in game, it's quite bizarre. And yet other long hair types don't need this flag for colors to work correctly and match beards. I uploaded images of the relevant NifSkope data here if it helps to compare. If anyone has a suggestion for a vanilla-friendly hair mod that fixes these meshes I'd really appreciate it. Thanks for reading! Edited July 30, 2018 by Cymatics Link to comment Share on other sites More sharing options...
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