IAmDarkPhoenix Posted July 30, 2018 Share Posted July 30, 2018 I have never had this problem before when trying to replace eye textures in .mor/mop files. I extracted a .mor file from a save game using DA Face Replacer but when I add it to the savegame I get this: https://drive.google.com/open?id=1CyJ7nL12CY1LdjLeXs_Dt70GeaCPApCphttps://drive.google.com/open?id=1DquV6aSdornOEdOhxTFpjAMnEzXz9VfH Not sure why the textures aren't showing up. I usually change the appropriate lines in GFF Editor of the .MOR file to look like the next 2 pics: https://drive.google.com/open?id=1pCHPVcRPLA-4u0AnkjELnXsx9M07MgI8andhttps://drive.google.com/open?id=1eb5qx7JO5T9nq54lHY9_XGsGZ_wrgXFp But for some reason they aren't showing up. Anyone knows what causes this?? Link to comment Share on other sites More sharing options...
IAmDarkPhoenix Posted August 2, 2018 Author Share Posted August 2, 2018 UPDATE: Not sure if it's the DA Face Replacer, but the same thing is happening with another head I extracted from a savegame file Link to comment Share on other sites More sharing options...
theskymoves Posted August 2, 2018 Share Posted August 2, 2018 (edited) Don't edit line 1 under morph parts. That string is the eye model, not a texture reference. Textures are always specified under MORPH_NODES. The information nested under MORPH_PARTS is the 3d model... the 'shape' of the head and hair (and related components). Edited August 2, 2018 by theskymoves Link to comment Share on other sites More sharing options...
IAmDarkPhoenix Posted August 2, 2018 Author Share Posted August 2, 2018 Don't edit line 1 under morph parts. That string is the eye model, not a texture reference. Textures are always specified under MORPH_NODES. The information nested under MORPH_PARTS is the 3d model... the 'shape' of the head and hair (and related components). Yup that's what did it! I just couldn't figure out what was wrong ...feel like an idiot ... thanks for pointing that out, sky. You're always a great help Link to comment Share on other sites More sharing options...
theskymoves Posted August 2, 2018 Share Posted August 2, 2018 Always glad to help... I know how valuable a second pair of eyes can be in troubleshooting. Link to comment Share on other sites More sharing options...
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