Varus Torvyn Posted July 27, 2008 Share Posted July 27, 2008 This is probably a mod conflict, but I found a very easy work-around for it. I ran into the problem of the Knights just standing around the outside of Garlas Malatar. All of the Knights were there, but the two horses were not. Conversation topics were stuck on generalizations. I got this from the Wiki to get the quest going to the point where the attack on Umaril's minions begins: setstage ND10 20. Umaril the Unfeathered Quest Link to comment Share on other sites More sharing options...
tyreil829 Posted July 27, 2008 Share Posted July 27, 2008 KOTN conflicts with nearly all my mods so i give up with it... still its fun to play now and again Col John Sheppard Link to comment Share on other sites More sharing options...
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