Pokestar Posted July 30, 2018 Share Posted July 30, 2018 (edited) As the title says: I wonder if I delete two HeadPart records in my WIP mod via xEdit, is it literally like I've never had created them in the Creation Kit in the first place? Or are they "disabled" only, and in reality there will always be some kind of leftover of these records in my mod? If the later is true, I'd like to rebuild my little mod entirely and do backups of WIP versions even more regularly this time around. :smile: Thanks in advance for any answer to this. Edited July 30, 2018 by Pokestar Link to comment Share on other sites More sharing options...
DarkRudra Posted July 30, 2018 Share Posted July 30, 2018 You can use xEdit to accomplish either of those. If you right click on a record in the left hand pane and click Remove, that completely removes the record from the file. It will be gone as if never created at all. (Note: it might still be referenced by other records, which would then list an Error message about being unable to resolve the formid. So edit/change those to not use said record first.) If you want to disable records but keep them in the file, you can do that by editing the Record Flags on an individual record. There are two of relevance: Deleted and Initially Disabled. When you delete something in the Creation Kit (say a barrel placed in a given room), the CK sets the Deleted flag on that record. It's generally considered bad form among mod authors to use this flag in a released mod. Every guide to cleaning mods will tell you to use xEdit to change Deleted records to Disabled (that's the "Undelete and Disable References" command when you right click). Link to comment Share on other sites More sharing options...
Pokestar Posted July 31, 2018 Author Share Posted July 31, 2018 Thank you very much, I was very much hoping I would literally not have any unclean leftovers with deleting the records via xEdit. :) Link to comment Share on other sites More sharing options...
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