maniczombie Posted May 28, 2012 Share Posted May 28, 2012 I'm attempting to add animation to a mesh block that is rigged to the wrists. The animation works inside the Nifskope file though I havn't tried it in skyrim yet. I am trying to get only the claws to move but at the moment everything in the file moves. I copied and pasted the NiTriTransformController Block into the nifskope file and referred it too the NiNode group that only contains the claws, but instead of placing the block in a NiNode group seperate from the rest of the blocks, it creates a copy so although the claws now move separate to the wrists, all objects in the scene still move. My question is how do I delete the Origonal NiTriTransformController Block and keep the second which is inside the NiNode group with the claws? http://oi50.tinypic.com/33lgv7s.jpg http://oi45.tinypic.com/2gsqq07.jpg http://oi46.tinypic.com/2rx6z50.jpg Thanks Link to comment Share on other sites More sharing options...
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