ElSte17 Posted May 28, 2012 Share Posted May 28, 2012 (edited) Hello, I made a Helm to be used for my Flyable Dragon Races mod (it is basically the start to an Armored Dragons Mod) and I could have sworn I followed the tutorial correctly on importing/exporting nifs in blender, but the dragon.nif is a lot more complicated that weapons/armor nifs. I just attempted to rig and weight the helmet and thought I did it properly, then imported the nif back into nikskope to try to repair the nif to be Skyrim-ready. I got really confused after the bsshadingproperty wasn't matching the BSLightShadingProperty and the ControlManager and BehaviorGraph stuff wouldnt copy and paste. So, I loaded the original dragon.nif and simply tried rebuilding the helm by copying and pasting it from the newly rigged/weighted .nif . I "fixed" all the shading property stuff and what not... I really thought this would work, but when I tried creating a new Armor Addon and loading the model for this AA, when I loaded it, the Creation Kit crashed... So basically, I'm going to have to assume that I did something wrong in nifskope. Could someone PLEASE help me? If the explanation of my problem is too difficult to follow, is there any possible way someone would be willing to make the .nif for me? I have the model and texture. Here is the NIF, please take a look and see what's wrong.dragonRiggedAttempt4.nif https://www.dropbox.com/s/g0y5u3i9xuhl8ua/dragonRiggedAttempt4.nif Edit: I had the helmet rigged to the wrong node, I had to change the Head Bone from 75 to 74. The nif is no longer causing the Creation Kit to CTD, but now the helmet does not appear in the dragonskin preview in the Race editor, and the bottom jaw has dissapeared... Edited May 28, 2012 by ElSte17 Link to comment Share on other sites More sharing options...
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