dagobaking Posted July 31, 2018 Share Posted July 31, 2018 I have run into an odd bug. For my mod I create a copy of the player character. After doing this and then saving the game, once you reload that save, many (all?) vanilla Quests will not start. The actors just sit there frozen. The odd thing is that they continue to work fine if you go to these scenes without saving/loading. Here is a breakdown of how the problem can be recreated: 1. Run this Papyrus: Actor temp = PlayerRef.PlaceActorAtMe(PlayerRef.GetLeveledActorBase()) Utility.wait(3.0) temp.Delete() Utility.wait(3.0) temp = None2. Save game. Load that save. 3. Then in console: coc DiamondCityExt034. See Piper being frozen... Any ideas on what would cause this? Are there any variables or states that can be changed to maybe "reactivate" somehow? Link to comment Share on other sites More sharing options...
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