JimmyChooChoo Posted July 31, 2018 Share Posted July 31, 2018 (edited) When i'm loading up one of my mods i'm currently working on i keep getting these messages. Trying to access loca variable 24 in script"ModName" variable not found so i click yes and then this pops up Unable to find variableID 24 on script"ModName" in TESConstructionitem Parameter Initfor INFO form " (00046654): Quest "ArenaAnnouncer"[0001e641], Topic "Announcer" (00046652), Text: "Good Peopleof the imperial city, welcome to the arena". then I click yes then another message pops up Trying to access loca variable 13 in script"ModName" variable not found I click yes then this Unable to find variableID 13 on script"ModName" in TESConstructionitem Parameter Initfor INFO form " (00046654): Quest "ArenaAnnouncer"[0001e641], Topic "Announcer" (00046652), Text: "Good Peopleof the imperial city, welcome to the arena". I click yes again then another one Trying to access loca variable 11 in script"ModName" variable not found I click yes then this happens Unable to find variableID 11 on script"ModName" in TESConstructionitem Parameter Initfor INFO form " (00046654): Quest "ArenaAnnouncer"[0001e641], Topic "Announcer" (00046652), Text: "Good Peopleof the imperial city, welcome to the arena". I click yes And it repeats the 24 ones like this Trying to access loca variable 24 in script"ModName" variable not found and then this Unable to find variableID 24 on script"ModName" in TESConstructionitem Parameter Initfor INFO form " (00046654): Quest "ArenaAnnouncer"[0001e641], Topic "Announcer" (00046652), Text: "Good Peopleof the imperial city, welcome to the arena". and then Trying to access loca variable 3 in script"ModName" variable not found and also Unable to find variableID 3 on script"ModName" in TESConstructionitem Parameter Initfor INFO form " (00046654): Quest "ArenaAnnouncer"[0001e641], Topic "Announcer" (00046652), Text: "the text here" And so on the only thing its about though is the goddammed arena announcer quest Can anyone help me get rid off these errors or will I have to remake the mod and also how do I make my own magic effect Edited July 31, 2018 by JimmyChooChoo Link to comment Share on other sites More sharing options...
Moktah Posted August 1, 2018 Share Posted August 1, 2018 memory really vague hereand I mean really really vagueso take this with a grain of saltread an article once that discussed how oblivionmanaged variables.from what I remember, it converts it to someother form almost like a serial number (my wording, not theirs)or an ID so I have a mod with a variable named 'VarA'oblivion converts that into VariableID 35 I saved my gamemodified my modBUT did not even touch 'VarA'Well..... it don't mattersince I created another variable somewhere.,the numbering is now different When it loads the 'newly modified' modit converts the mods to ID's again and now yoursavegame is screwed upSure, you mod is asking if VarA == 2but the game is now asking is VarID38 == 2 This is the best way I can describe itI tried to find the article but can't WAIT WAIT WAITFound ithttps://cs.elderscrolls.com/index.php?title=Common_Mistakes Too lazy to edit my postLook at the section "Changing Script Variables" Link to comment Share on other sites More sharing options...
JimmyChooChoo Posted August 1, 2018 Author Share Posted August 1, 2018 (edited) Thanks for this, but Just one more thing. Do you know how to make your own magic effect or anyone else that looks at this? Edited August 1, 2018 by JimmyChooChoo Link to comment Share on other sites More sharing options...
Moktah Posted August 1, 2018 Share Posted August 1, 2018 sry. not gonna be able to help much therehere's a little something that might get you started https://cs.elderscrolls.com/index.php?title=Programmable_Spell_Effects Link to comment Share on other sites More sharing options...
JimmyChooChoo Posted August 1, 2018 Author Share Posted August 1, 2018 thanks Link to comment Share on other sites More sharing options...
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