RussianBroccoli Posted May 28, 2012 Share Posted May 28, 2012 im confused you have to do some quest thing in order to do it (i have no knowledge but i want to have these guns use the ammo)http://newvegas.nexusmods.com/mods/39981 is the mod Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 28, 2012 Share Posted May 28, 2012 Use my mod CASE instead. Its ammo can be used in existing guns without any work and it has over 290 new types of ammo! 33 *unique* diffrent types of ammo. You want to fire explosive bullets? we go those. Not explosive enough? we got high explosive. Bored of blowing them up? set them on fire with incendiarys. Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 28, 2012 Author Share Posted May 28, 2012 Use my mod CASE instead. Its ammo can be used in existing guns without any work and it has over 290 new types of ammo! 33 *unique* diffrent types of ammo. You want to fire explosive bullets? we go those. Not explosive enough? we got high explosive. Bored of blowing them up? set them on fire with incendiarys. I use your mod along with caliberX, cause his mod has some things your's doesn't while yours has some he doesn't Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 28, 2012 Author Share Posted May 28, 2012 I dont understand how to assign the ammo to weapons, help? Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 28, 2012 Share Posted May 28, 2012 You need to edit the ammo used by the weapon in geck, assign a diffrent 'ammo' formlist to it. Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 28, 2012 Author Share Posted May 28, 2012 You need to edit the ammo used by the weapon in geck, assign a diffrent 'ammo' formlist to it. im trying to use his but it wont, i do ammolist308 with the mod in geck, and it does nothing (modifing fallout 3 weapons from RFCW) Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 28, 2012 Share Posted May 28, 2012 (edited) ammolist308 will only let you use 308 ammos. You might need to merge the two formlists (case and caliberx if it exists) in FNVedit or only one mods changes will apply. Also make sure you are enabling the mod you make in FOMM. Consider making some other change, like setting weight to 100 and seeing if that shows up in game, just to make sure your changes are changing things, and that you are changing the correct weapon (often there are duplicates of a weapon, some only given to NPC's) Edited May 28, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 28, 2012 Author Share Posted May 28, 2012 all of the files i use in the geck for the ammo types were fallout3.esm, falloutNV.esm, case.esm, and caliber.esm Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 28, 2012 Author Share Posted May 28, 2012 i look at vanilla rifle and its ammolist308, so why doesn't it work on the weapons such as victory rifle? (and the esm is in load order and i can tell it is working cause i also edited the prices which work, but ammo wont) Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 29, 2012 Share Posted May 29, 2012 Very strange. Is it stuck just using 308 bullets and no variants or what? Link to comment Share on other sites More sharing options...
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