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How to use CaliberX ammo types for new weapons


RussianBroccoli

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Use my mod CASE instead. Its ammo can be used in existing guns without any work and it has over 290 new types of ammo! 33 *unique* diffrent types of ammo. You want to fire explosive bullets? we go those. Not explosive enough? we got high explosive. Bored of blowing them up? set them on fire with incendiarys.
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Use my mod CASE instead. Its ammo can be used in existing guns without any work and it has over 290 new types of ammo! 33 *unique* diffrent types of ammo. You want to fire explosive bullets? we go those. Not explosive enough? we got high explosive. Bored of blowing them up? set them on fire with incendiarys.

 

I use your mod along with caliberX, cause his mod has some things your's doesn't while yours has some he doesn't

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ammolist308 will only let you use 308 ammos. You might need to merge the two formlists (case and caliberx if it exists) in FNVedit or only one mods changes will apply.

 

Also make sure you are enabling the mod you make in FOMM.

 

Consider making some other change, like setting weight to 100 and seeing if that shows up in game, just to make sure your changes are changing things, and that you are changing the correct weapon (often there are duplicates of a weapon, some only given to NPC's)

Edited by Cyberlazy
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