RussianBroccoli Posted May 29, 2012 Author Share Posted May 29, 2012 the guns only use the vanilla ammo types (308, armor peircing, jsp, and hollow point) no new ammo but the vanilla guns use them though Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 29, 2012 Author Share Posted May 29, 2012 I also tried adding the modded ammo (yours and the caliberx) to formid lists and a lot of the modded ammo had no effect on anything Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 29, 2012 Share Posted May 29, 2012 Once you use fnvedit to merge the formlists make sure to use geck to edit the merged formlist, a 'normal' bullet must be the first item in the formlist or for some reason most ammo loses its projectile. (fallout new vegas + FNVedit bug!) Fnvedit seems to ruin the order of formlists. Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 29, 2012 Author Share Posted May 29, 2012 checked FNVEdit, found no matching formID lists from your mod, and caliber only seems to rename my .308s Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 29, 2012 Author Share Posted May 29, 2012 could it be matching ammo from his mod and yours? both your mods have .303 ammosets Link to comment Share on other sites More sharing options...
RussianBroccoli Posted May 29, 2012 Author Share Posted May 29, 2012 Dang, you are pretty smart, that thing with a vanilla bullet bring first thing in form list fixed it. I have to remember that tip. Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 29, 2012 Share Posted May 29, 2012 (edited) Yea, Its a really annoying glitch you only see if.. you add new ammos using fnvedit :) Or try and merge things.. One of the few things geck is really needed for still. Edited May 29, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
Recommended Posts