SeScreener Posted August 1, 2018 Share Posted August 1, 2018 (edited) So, I made a model in blender that is supposed to be a farmhouse from Skyrim, everything worked great until I exported it. It exported fine (except for some identical material errors) but when I loaded it up in the Construction Set I only got an invisible plane. Here are some screenshots https://imgur.com/a/j1OaG1K I used "335544324" for the "Nif Version #" and "11" for both user versions. I left "Consistenc" on "CT_MUTABLE" and "Ni Root N..." on "NiNode" and "Shader Type" I left on "None". All of the textures' maps are set to UV Map so from what I can tell, everything is correct. Am I mistaken? My question is, how can I fix this? Edited August 1, 2018 by SeScreener Link to comment Share on other sites More sharing options...
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