SAC020 Posted August 2, 2018 Share Posted August 2, 2018 So, there is the "GetNearestRefofType" function (or something similarly named), which returns the closest object around an actor, within a sphere. What I a looking for is a script which returns the object directly above the actor (or the sky, if none). Any ideas? Thanks Link to comment Share on other sites More sharing options...
SKKmods Posted August 2, 2018 Share Posted August 2, 2018 There is no function, but its straight forward logic to cycle through the return/array from FindAll..() and compare the actor's XYZ position with found objects XYZ position to identify something with zero (well a little) X or Y and some Z height. Link to comment Share on other sites More sharing options...
SAC020 Posted August 2, 2018 Author Share Posted August 2, 2018 There is no function, but its straight forward logic to cycle through the return/array from FindAll..() and compare the actor's XYZ position with found objects XYZ position to identify something with zero (well a little) X or Y and some Z height. Thank you, I thought of that, but I don't know how to work with arrays Link to comment Share on other sites More sharing options...
SKKmods Posted August 2, 2018 Share Posted August 2, 2018 this should do ya (although if its WTF do I do with that now, best leave it). ObjectReference[] FoundStuff = ThisActorREF.FindAllReferencesOfType(ThisItemType, 2048.0) Int iIndex = 0 While iIndex < FoundStuff.Length ObjectReference ThisItem = FoundStuff[iIndex] If (Math.ABS(ThisItem.GetPositionX()) - Math.ABS(ThisActorREF.GetPositionX() < 32) If (Math.ABS(ThisItem.GetPositionY()) - Math.ABS(ThisActorREF.GetPositionY() < 32) If ThisItem.GetPositionZ() > ThisActorREF.GetPositionZ() ;ThisItem is directly above ThisActorREF Endif Endif Endif iIndex +=1 EndWhile Link to comment Share on other sites More sharing options...
SAC020 Posted August 3, 2018 Author Share Posted August 3, 2018 this should do ya (although if its WTF do I do with that now, best leave it). Thank you very much! I am guessing that indoor it will return the position of the building, not the ceiling? Or, in case of a tree, the base of the tree I'll try spawning a mwst above the character and see where it falls Link to comment Share on other sites More sharing options...
SKKmods Posted August 3, 2018 Share Posted August 3, 2018 You will need to define ThisItemType as the BaseObject or form list of Base Objects of whatever it is you are looking for: roofing pieces, hats, dragons, vertibirds, whatever. You cant run a search on *everything* or *anything*. Link to comment Share on other sites More sharing options...
Recommended Posts