zymurgy65 Posted August 2, 2018 Share Posted August 2, 2018 I've noticed that in one of the mods I use, there's a quest stage where the time supposedly fast-forwards 3 days while the loading screen is on, but the date doesn't actually change. Is there a way I can get it to do so? As problems go it's not exactly game-breaking, but it does spoil the immersion. Link to comment Share on other sites More sharing options...
QQuix Posted August 2, 2018 Share Posted August 2, 2018 Oblivion has two sets of special variables to keep track of time: (1) GemeDaysPassed and (2) GameYear/Month/Day/Hour. Changing one does not automatically change the other. Maybe the mod in question is changing only one of them. Link to comment Share on other sites More sharing options...
Evangela Posted August 2, 2018 Share Posted August 2, 2018 If it's anything like Skyrim, changing the GameDay/Month/Year globals/settings is the only way to change the date. What can never be manipulated though is the day of the week(Sundas, Morndas, etc). So if you change the date, the day of week will not advance/change with the date. Link to comment Share on other sites More sharing options...
zymurgy65 Posted August 3, 2018 Author Share Posted August 3, 2018 OK, I'll look into it and see what I can do, if anything. Thanks for the feedback! Link to comment Share on other sites More sharing options...
QQuix Posted August 3, 2018 Share Posted August 3, 2018 (edited) For the sake of completeness ... Yes, Oblivion also has no way of changing the day of the week. But there is a function (not really sure which . . . maybe SetPCSleepHours.) that, instead of jumping to a new date, makes the game run faster (a day goes by in a few seconds, sun/stars rush thru the sky and such). I suppose it advances the day of the week correctly. Edited August 3, 2018 by QQuix Link to comment Share on other sites More sharing options...
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