tonycubed2 Posted May 29, 2012 Share Posted May 29, 2012 Hi , I am adding trapped disarmable chests to my mod Sands of Time and need the chests to low when armed, like in Diablo. I used the Effectshaders to make my sandman actor glow but does not seem to work on objects. The whole script is below. Any clues welcome. Tonycubed2 Scriptname killme extends ObjectReference ;{to get rid of bodies after encounters} ;and to spawn chests ;ActorBase Property body Auto Event OnDeath(Actor akKiller) if Utility.RandomInt() < 99 ; ;after testing change back to 21 ; chance = Utility.RandomInt() if chance > 90 ; spawn diamond chest chest = self.PlaceAtMe(Diamond,1) Utility.Wait(1.5) red.play(chest) Self.Disable() Self.Delete() elseif chance > 70 ;spawn gold chest chest = self.PlaceAtMe(Gold,1) Utility.Wait(1.5) purple.play(chest) Self.Disable() Self.Delete() elseif chance > 50 ;spawn copper chest chest = self.PlaceAtMe(Copper,1) Utility.Wait(1.5) green.play(chest) Self.Disable() Self.Delete() else ;spawn iron chest chest = self.PlaceAtMe(Iron,1) Utility.Wait(1.5) blue.play(chest) Self.Disable() Self.Delete() EndIf Else Utility.Wait(180) ;body = Game.GetPlayer().PlaceActorAtMe(sanddude,1) Self.Disable() Self.Delete() EndIf EndEvent ObjectReference Property Chest Auto Container Property IRON Auto int chance Container Property Copper Auto Container Property Gold Auto Container Property Diamond Auto EffectShader Property blue Auto EffectShader Property green Auto EffectShader Property purple Auto EffectShader Property red Auto Connected to Microsoft Exchange Link to comment Share on other sites More sharing options...
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